My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Flying Machine Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Ice Golem Flying Machine Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Flying Machine
Zap
Mortar Flying Machine
Barbarian Barrel
Mortar Royal Recruits Electro Wizard
The Log
Royal Recruits
Earthquake
Mortar
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Flying Machine Electro Wizard
Fireball
Mortar Flying Machine Electro Wizard
Poison
Mortar Royal Recruits Flying Machine Electro Wizard
Lightning
Mortar Ice Golem Electro Wizard Archer Queen
Rocket
Mortar Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Arrows Mortar Flying Machine Electro Wizard Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Arrows Mortar

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar
Mortar
Arrows Ice Golem Flying Machine The Log
Royal Recruits
Ice Golem Flying Machine Electro Wizard
Ice Golem
Mortar Royal Recruits Flying Machine Electro Wizard Archer Queen
Flying Machine
Mortar Royal Recruits Ice Golem
The Log
Mortar
Electro Wizard
Royal Recruits Ice Golem
Archer Queen
Ice Golem

Defense Synergies 2 13

Arrows
Mortar Ice Golem
Mortar
Arrows Ice Golem Flying Machine The Log Electro Wizard
Royal Recruits
The Log
Ice Golem
Archer Queen Arrows Mortar Flying Machine The Log Electro Wizard
Flying Machine
Mortar Ice Golem The Log Electro Wizard
The Log
Archer Queen Mortar Royal Recruits Ice Golem Flying Machine Electro Wizard
Electro Wizard
Mortar Ice Golem Flying Machine The Log
Archer Queen
Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Ice Golem Flying Machine The Log Electro Wizard
Mortar Royal Recruits Flying Machine The Log Electro Wizard
Mortar Royal Recruits Electro Wizard
Royal Recruits Mortar Electro Wizard
Arrows Royal Recruits The Log
Arrows The Log Flying Machine Electro Wizard
Electro Wizard Arrows Mortar Flying Machine
Arrows Royal Recruits Ice Golem Flying Machine The Log Electro Wizard
Mortar Royal Recruits Archer Queen
Royal Recruits Ice Golem Electro Wizard
Electro Wizard Arrows Royal Recruits Ice Golem Flying Machine The Log
Arrows Flying Machine Electro Wizard
Mortar Royal Recruits Flying Machine The Log Electro Wizard
Arrows Mortar Royal Recruits The Log Electro Wizard
Royal Recruits Mortar Electro Wizard
Mortar Royal Recruits The Log Electro Wizard
Arrows Mortar Royal Recruits Electro Wizard
Arrows Mortar Royal Recruits Flying Machine The Log Electro Wizard
Arrows Mortar The Log Royal Recruits Ice Golem Flying Machine Electro Wizard
Mortar Royal Recruits Electro Wizard
Royal Recruits Arrows Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Electro Wizard
Electro Wizard Arrows Mortar Ice Golem Flying Machine The Log
Royal Recruits Ice Golem The Log Electro Wizard
Royal Recruits Ice Golem The Log Electro Wizard
Royal Recruits
Arrows Ice Golem Flying Machine Electro Wizard
Royal Recruits Ice Golem Flying Machine Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Mortar Ice Golem Flying Machine The Log
Royal Recruits
Royal Recruits Flying Machine
Royal Recruits Arrows The Log Electro Wizard Archer Queen
Royal Recruits Ice Golem
Royal Recruits Flying Machine
Royal Recruits Electro Wizard Mortar Ice Golem Flying Machine The Log Archer Queen
Arrows Royal Recruits Ice Golem Flying Machine The Log Electro Wizard Archer Queen
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits Ice Golem Flying Machine The Log
Arrows Mortar Flying Machine The Log Electro Wizard
Arrows Flying Machine The Log
Arrows Royal Recruits Ice Golem Flying Machine The Log
Arrows Mortar The Log
Arrows Ice Golem Flying Machine
Arrows Mortar Flying Machine The Log
Arrows The Log Ice Golem Flying Machine
Arrows The Log Mortar Flying Machine
Electro Wizard
Arrows Mortar Royal Recruits Flying Machine The Log Electro Wizard
Arrows Flying Machine Archer Queen
Flying Machine Mortar Ice Golem The Log
Arrows Mortar Flying Machine
Arrows Mortar Ice Golem Flying Machine The Log
Arrows Mortar Flying Machine The Log
Arrows Mortar Royal Recruits Flying Machine The Log
Arrows Mortar
Arrows Mortar Flying Machine The Log Electro Wizard
Arrows Mortar Flying Machine The Log
The Log
Arrows
The Log
Arrows Mortar Royal Recruits Flying Machine The Log
Arrows Ice Golem The Log Mortar
Arrows Mortar The Log Flying Machine Electro Wizard
Arrows Mortar Flying Machine The Log
Arrows Mortar The Log
Arrows Ice Golem Flying Machine Electro Wizard
Electro Wizard Flying Machine
Arrows Mortar The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Royal Recruits Flying Machine
Arrows Flying Machine Electro Wizard Archer Queen
Arrows The Log
Flying Machine Electro Wizard
Arrows The Log Mortar Ice Golem Flying Machine
Arrows Archer Queen
Royal Recruits Flying Machine Archer Queen
Royal Recruits Flying Machine The Log Electro Wizard Archer Queen
Flying Machine Electro Wizard Archer Queen
Mortar Royal Recruits Flying Machine The Log Electro Wizard Archer Queen
Mortar

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