My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Tombstone Goblin Cage Battle Ram Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Ram Rider
Giant Snowball
Tombstone Battle Ram Skeleton Army Ram Rider
Zap
Mortar Tombstone Battle Ram Skeleton Army Ram Rider
Barbarian Barrel
Mortar Tombstone Goblin Cage Battle Ram Skeleton Army
The Log
Suspicious Bush Tombstone Goblin Cage Battle Ram Skeleton Army Ram Rider
Earthquake
Mortar Tombstone Goblin Cage Skeleton Army
Arrows
Suspicious Bush Tombstone Skeleton Army
Royal Delivery
Goblin Cage Battle Ram Skeleton Army Ram Rider
Fireball
Mortar Suspicious Bush Tombstone Goblin Cage Battle Ram Skeleton Army Ram Rider
Poison
Mortar Suspicious Bush Tombstone Goblin Cage Skeleton Army
Lightning
Mortar Tombstone Goblin Cage Battle Ram Ram Rider
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Tombstone Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Tombstone Skeleton Army Mortar Goblin Cage Battle Ram Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Tombstone Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Battle Ram Ram Rider
Mortar
Arrows Ram Rider
Suspicious Bush
Tombstone
Goblin Cage
Battle Ram Ram Rider
Battle Ram
Arrows Goblin Cage
Skeleton Army
Ram Rider
Arrows Mortar Goblin Cage

Defense Synergies 0 5

Arrows
Mortar Tombstone
Mortar
Arrows Skeleton Army
Suspicious Bush
Tombstone
Arrows Ram Rider
Goblin Cage
Skeleton Army
Battle Ram
Skeleton Army
Mortar Goblin Cage
Ram Rider
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tombstone Goblin Cage Ram Rider
Skeleton Army Mortar Tombstone Goblin Cage Ram Rider
Mortar Goblin Cage Skeleton Army Ram Rider Tombstone
Goblin Cage Skeleton Army Mortar Tombstone Ram Rider
Arrows Tombstone Goblin Cage Skeleton Army
Arrows Skeleton Army
Ram Rider Arrows Mortar Tombstone Goblin Cage
Arrows Goblin Cage Ram Rider
Mortar Tombstone Goblin Cage Skeleton Army
Skeleton Army
Skeleton Army Arrows Tombstone Ram Rider
Arrows Ram Rider
Mortar Tombstone Goblin Cage Skeleton Army Ram Rider
Skeleton Army Arrows Mortar Tombstone Goblin Cage
Skeleton Army Mortar Tombstone Goblin Cage Ram Rider
Skeleton Army Mortar Goblin Cage Ram Rider
Arrows Mortar Tombstone Goblin Cage Skeleton Army
Arrows Mortar Tombstone Goblin Cage Skeleton Army Ram Rider
Arrows Mortar Goblin Cage Tombstone Ram Rider
Mortar Goblin Cage Ram Rider
Skeleton Army Arrows
Mortar Tombstone Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Goblin Cage
Arrows Mortar
Tombstone Skeleton Army Goblin Cage Ram Rider
Skeleton Army Goblin Cage Ram Rider
Tombstone Goblin Cage Skeleton Army Ram Rider
Arrows Ram Rider
Skeleton Army Tombstone Goblin Cage Ram Rider
Goblin Cage Skeleton Army
Goblin Cage Mortar Tombstone Skeleton Army
Tombstone Goblin Cage Skeleton Army
Tombstone Goblin Cage
Skeleton Army Arrows Goblin Cage
Skeleton Army Tombstone Goblin Cage Ram Rider
Goblin Cage Skeleton Army
Tombstone Skeleton Army Mortar Goblin Cage
Arrows Goblin Cage
Arrows Mortar Tombstone Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Ram Rider
Arrows
Arrows
Arrows Mortar
Arrows Ram Rider
Arrows Mortar
Arrows Ram Rider
Arrows Mortar Ram Rider
Arrows Mortar Ram Rider
Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows
Arrows Mortar
Arrows Mortar
Arrows Mortar Ram Rider
Arrows Mortar Ram Rider
Arrows Mortar
Arrows
Arrows Mortar
Arrows
Arrows
Tombstone Skeleton Army
Arrows Ram Rider
Arrows
Arrows Mortar
Arrows
Mortar
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: