My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton Electro Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Little Prince
Zap
Mortar Sparky Little Prince
Barbarian Barrel
Mortar Tesla Giant Skeleton Sparky Little Prince
The Log
Giant Skeleton Sparky Little Prince
Earthquake
Mortar Tesla
Arrows
Little Prince
Royal Delivery
Giant Skeleton Sparky Little Prince
Fireball
Mortar Tesla Sparky Little Prince
Poison
Mortar Sparky Little Prince
Lightning
Mortar Tesla Sparky Little Prince
Rocket
Mortar Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Electro Giant The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Electro Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Little Prince Mortar Tesla Giant Skeleton Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Little Prince Mortar

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mortar Giant Skeleton
Mortar
Arrows The Log
Tesla
Giant Skeleton
Arrows The Log Sparky
Electro Giant
Sparky
The Log
Mortar Giant Skeleton Sparky Little Prince
Sparky
Arrows Giant Skeleton Electro Giant The Log
Little Prince
The Log

Defense Synergies 1 12

Arrows
Mortar Tesla Giant Skeleton Sparky Little Prince
Mortar
Arrows Tesla The Log
Tesla
The Log Arrows Mortar Little Prince
Giant Skeleton
Arrows The Log Little Prince
Electro Giant
The Log
Tesla Mortar Giant Skeleton Sparky Little Prince
Sparky
Arrows The Log
Little Prince
Arrows Tesla Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla The Log Sparky
Sparky Mortar Tesla The Log
Mortar Tesla Sparky Giant Skeleton
Tesla Sparky Mortar
Arrows Giant Skeleton The Log Sparky
Arrows The Log Tesla
Tesla Arrows Mortar Little Prince
Arrows Tesla Giant Skeleton Electro Giant The Log Sparky
Tesla Sparky Mortar
Tesla Giant Skeleton Sparky Little Prince
Arrows Tesla Giant Skeleton Electro Giant The Log
Arrows Tesla
Mortar Tesla Sparky Giant Skeleton The Log
Sparky Arrows Mortar Tesla The Log
Sparky Mortar Tesla
Mortar Tesla Electro Giant The Log Sparky
Tesla Sparky Arrows Mortar
Arrows Mortar Tesla The Log Little Prince
Arrows Mortar The Log Tesla Giant Skeleton Little Prince
Sparky Mortar Tesla
Arrows Tesla Giant Skeleton Electro Giant The Log Sparky Little Prince
Mortar Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton Electro Giant Sparky
Arrows Mortar Tesla The Log
Giant Skeleton The Log Sparky
Giant Skeleton Tesla The Log Sparky
Giant Skeleton Tesla Sparky
Arrows Electro Giant Tesla
Sparky Tesla Giant Skeleton
Giant Skeleton Tesla Sparky
Giant Skeleton Mortar The Log Sparky
Tesla Sparky
Tesla Giant Skeleton Sparky
Arrows Giant Skeleton Electro Giant The Log
Giant Skeleton Tesla Sparky
Tesla Electro Giant Sparky
Tesla Electro Giant Sparky Mortar Giant Skeleton The Log Little Prince
Arrows Tesla Giant Skeleton Electro Giant The Log Sparky
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Giant Skeleton The Log Sparky
Arrows Mortar The Log
Arrows Giant Skeleton The Log Sparky
Arrows Giant Skeleton The Log Sparky
Arrows Mortar The Log Sparky
Arrows Electro Giant
Arrows Mortar The Log Sparky
Arrows The Log
Arrows The Log Mortar
Sparky
Arrows Mortar The Log Sparky
Arrows
Mortar The Log Sparky
Arrows Mortar
Arrows Mortar The Log Sparky
Arrows Mortar The Log Sparky
Arrows Mortar The Log Sparky
Arrows Mortar Sparky
Sparky
Arrows Mortar The Log Sparky
Arrows Mortar Electro Giant The Log Little Prince
Giant Skeleton The Log Sparky
Arrows
The Log Sparky
Arrows Mortar The Log
Arrows Electro Giant The Log Mortar Sparky Little Prince
Arrows Mortar The Log Sparky
Arrows Mortar The Log Sparky
Arrows Mortar The Log Sparky
Arrows Electro Giant Sparky Little Prince
Electro Giant
Sparky
Arrows Mortar The Log Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows The Log Sparky
Arrows
Arrows The Log
Sparky
Arrows The Log Mortar
Arrows Giant Skeleton Electro Giant Sparky
Sparky
Electro Giant Giant Skeleton The Log Sparky
Mortar Giant Skeleton Electro Giant The Log Sparky Little Prince
Sparky
Mortar Sparky

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