My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Musketeer X-Bow Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Musketeer Ram Rider
Zap
Mortar X-Bow Ram Rider
Barbarian Barrel
Mortar Tesla Musketeer X-Bow
The Log
Suspicious Bush Musketeer X-Bow Ram Rider
Earthquake
Mortar Tesla X-Bow
Arrows
Suspicious Bush
Royal Delivery
Musketeer Mother Witch Ram Rider
Fireball
Mortar Tesla Suspicious Bush Musketeer X-Bow Mother Witch Ram Rider
Poison
Mortar Suspicious Bush Musketeer X-Bow Mother Witch
Lightning
Mortar Tesla Musketeer X-Bow Mother Witch Ram Rider
Rocket
Mortar Musketeer X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Mortar Tesla Musketeer Mother Witch Ram Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Suspicious Bush Arrows Mortar Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar X-Bow Mother Witch Ram Rider
Mortar
Arrows Musketeer Ram Rider
Tesla
Suspicious Bush
Musketeer
Mortar X-Bow Ram Rider
X-Bow
Arrows Musketeer
Mother Witch
Arrows Ram Rider
Ram Rider
Arrows Mortar Musketeer Mother Witch

Defense Synergies 2 7

Arrows
Mortar Tesla Mother Witch
Mortar
Arrows Tesla Musketeer
Tesla
Musketeer X-Bow Arrows Mortar Mother Witch
Suspicious Bush
Musketeer
Tesla Mortar Ram Rider
X-Bow
Tesla
Mother Witch
Arrows Tesla
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Musketeer X-Bow Ram Rider
Mortar Tesla Musketeer X-Bow Ram Rider
Mortar Tesla Ram Rider Musketeer
Tesla Mortar Musketeer Ram Rider
Arrows X-Bow
Arrows Tesla Musketeer X-Bow Mother Witch
Tesla Musketeer Ram Rider Arrows Mortar X-Bow
Arrows Tesla Musketeer X-Bow Ram Rider
Tesla Mortar Musketeer X-Bow
Tesla Musketeer
Mother Witch Arrows Tesla Musketeer X-Bow Ram Rider
Arrows Tesla Musketeer Ram Rider
Mortar Tesla Musketeer X-Bow Ram Rider
Arrows Mortar Tesla X-Bow
Mortar Tesla X-Bow Ram Rider
Mortar Tesla X-Bow Ram Rider
Tesla Arrows Mortar Musketeer X-Bow
Arrows Mortar Tesla Musketeer X-Bow Ram Rider
Arrows Mortar Tesla Musketeer Mother Witch Ram Rider
Mortar Tesla Musketeer Ram Rider
Arrows Tesla Musketeer Mother Witch
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla X-Bow
Arrows Mortar Tesla Musketeer X-Bow
Musketeer Ram Rider
Tesla Musketeer X-Bow Ram Rider
Tesla Musketeer Ram Rider
Arrows Mother Witch Tesla Musketeer Ram Rider
Tesla Musketeer Ram Rider
Tesla
Mortar X-Bow
Tesla Musketeer
Tesla Musketeer
Arrows
Tesla Ram Rider
Tesla Musketeer
Tesla Mortar Musketeer X-Bow
Arrows Tesla Musketeer Mother Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer X-Bow
Arrows Mortar Musketeer X-Bow Ram Rider
Arrows X-Bow
Arrows Musketeer
Arrows Mortar
Arrows Mother Witch Musketeer Ram Rider
Arrows Mortar Musketeer
Arrows X-Bow Ram Rider
Arrows Mortar X-Bow Ram Rider
Musketeer X-Bow
Arrows Mortar Musketeer X-Bow Ram Rider
Arrows Musketeer
Mortar Musketeer
Arrows Mortar Musketeer X-Bow
Arrows Mortar Musketeer X-Bow
X-Bow Arrows Mortar Musketeer
Arrows Mortar Musketeer X-Bow
Arrows Mortar
Arrows Mortar Musketeer X-Bow
Arrows Mortar X-Bow Mother Witch
Musketeer X-Bow
Arrows
Musketeer X-Bow
Arrows Mortar Musketeer X-Bow
Arrows Mother Witch Mortar
Arrows Mortar X-Bow Musketeer Ram Rider
Arrows Mortar Musketeer X-Bow Ram Rider
Arrows Mortar Musketeer X-Bow
Arrows Musketeer X-Bow Mother Witch
Musketeer
Arrows Mortar Musketeer X-Bow
Arrows
Arrows
Musketeer X-Bow
Arrows Musketeer Ram Rider
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Mortar Musketeer X-Bow
Mortar

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