My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Wizard Balloon P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Balloon Little Prince
Zap
Balloon Little Prince
Barbarian Barrel
Musketeer Goblin Cage Wizard Little Prince
The Log
Musketeer Goblin Cage Little Prince
Earthquake
Goblin Cage
Arrows
Little Prince
Royal Delivery
Musketeer Goblin Cage Wizard Balloon P.E.K.K.A Little Prince
Fireball
Musketeer Goblin Cage Wizard Balloon Little Prince
Poison
Musketeer Goblin Cage Wizard Balloon Little Prince
Lightning
Musketeer Goblin Cage Wizard Balloon Little Prince
Rocket
Musketeer Wizard Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Little Prince Musketeer Goblin Cage Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Little Prince Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A
Musketeer
Goblin Cage Balloon P.E.K.K.A The Log
Goblin Cage
Musketeer Balloon The Log
Wizard
Balloon P.E.K.K.A
Balloon
Arrows Musketeer Goblin Cage Wizard The Log Little Prince
P.E.K.K.A
Arrows Musketeer Wizard The Log
The Log
Musketeer Goblin Cage Balloon P.E.K.K.A Little Prince
Little Prince
Balloon The Log

Defense Synergies 2 9

Arrows
P.E.K.K.A Little Prince
Musketeer
The Log Goblin Cage P.E.K.K.A
Goblin Cage
Musketeer Wizard The Log
Wizard
Goblin Cage P.E.K.K.A The Log
Balloon
P.E.K.K.A
The Log Arrows Musketeer Wizard
The Log
Musketeer P.E.K.K.A Goblin Cage Wizard Little Prince
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage Wizard The Log
P.E.K.K.A Musketeer Goblin Cage The Log
Goblin Cage P.E.K.K.A Musketeer
Goblin Cage P.E.K.K.A Musketeer
Arrows Goblin Cage P.E.K.K.A The Log
Arrows The Log Musketeer
Musketeer Arrows Goblin Cage Wizard Little Prince
Arrows Musketeer Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Musketeer Goblin Cage
Musketeer Little Prince
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard
Goblin Cage P.E.K.K.A Musketeer Wizard The Log
Wizard Arrows Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A The Log
Wizard Arrows Musketeer Goblin Cage P.E.K.K.A
Arrows Goblin Cage Musketeer Wizard The Log Little Prince
Arrows Goblin Cage Wizard The Log Musketeer Little Prince
P.E.K.K.A Musketeer Goblin Cage
Wizard Arrows Musketeer P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage P.E.K.K.A
Arrows Musketeer Wizard The Log
P.E.K.K.A Musketeer Goblin Cage The Log
P.E.K.K.A Musketeer Goblin Cage The Log
P.E.K.K.A Musketeer Goblin Cage
Arrows Wizard Musketeer
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Arrows Goblin Cage The Log
P.E.K.K.A Goblin Cage Wizard
Wizard Musketeer Goblin Cage
Musketeer Goblin Cage P.E.K.K.A The Log Little Prince
Arrows Musketeer Goblin Cage Wizard P.E.K.K.A The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Wizard Arrows The Log
Arrows Wizard Musketeer
Arrows Musketeer Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Musketeer
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Wizard The Log
Arrows Musketeer Wizard The Log
Arrows
Arrows Musketeer Wizard The Log
Arrows Wizard The Log Little Prince
Musketeer The Log
Arrows Wizard
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Wizard Little Prince
Arrows The Log Musketeer Wizard
Arrows Musketeer Wizard The Log
Arrows Musketeer The Log
Arrows Musketeer Wizard Little Prince
Musketeer Wizard
Arrows Musketeer Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Musketeer
Arrows Musketeer Wizard
Arrows The Log
Musketeer Wizard
Arrows The Log Musketeer Wizard
Arrows
Musketeer P.E.K.K.A
Musketeer The Log
Musketeer
Musketeer The Log Little Prince
P.E.K.K.A
Wizard

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