My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Musketeer Guards
Zap
Inferno Tower Guards Prince
Barbarian Barrel
Musketeer Inferno Tower Guards Electro Wizard
The Log
Musketeer Guards Prince
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Musketeer Guards Prince Electro Wizard
Fireball
Musketeer Inferno Tower Electro Wizard
Poison
Musketeer Inferno Tower Guards Electro Wizard
Lightning
Musketeer Inferno Tower Prince Electro Wizard
Rocket
Musketeer Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Musketeer Electro Wizard Inferno Tower Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Mega Knight
Musketeer
Prince The Log Mega Knight
Inferno Tower
Guards
The Log
Prince
Mega Knight Arrows Musketeer The Log Electro Wizard
The Log
Musketeer Guards Prince Mega Knight
Electro Wizard
Prince Mega Knight
Mega Knight
Prince Arrows Musketeer The Log Electro Wizard

Defense Synergies 7 14

Arrows
Mega Knight Inferno Tower Prince
Musketeer
Guards The Log Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Guards The Log Electro Wizard Arrows Musketeer Prince Mega Knight
Guards
Musketeer Inferno Tower Prince The Log Electro Wizard
Prince
The Log Arrows Inferno Tower Guards Electro Wizard
The Log
Musketeer Inferno Tower Prince Guards Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Musketeer Guards Prince The Log Mega Knight
Mega Knight
Arrows Musketeer Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Musketeer Prince The Log Electro Wizard Mega Knight
Inferno Tower Prince Mega Knight Musketeer Electro Wizard
Inferno Tower Prince Musketeer Guards Electro Wizard Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Musketeer Guards Electro Wizard Mega Knight
Musketeer Inferno Tower Electro Wizard Arrows
Arrows Musketeer Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Musketeer Prince
Guards Musketeer Inferno Tower Prince Electro Wizard Mega Knight
Guards Electro Wizard Arrows Musketeer The Log Mega Knight
Arrows Musketeer Inferno Tower Electro Wizard
Inferno Tower Prince Mega Knight Musketeer Guards The Log Electro Wizard
Mega Knight Arrows Guards Prince The Log Electro Wizard
Inferno Tower Prince Electro Wizard Mega Knight
Inferno Tower Prince The Log Electro Wizard Mega Knight
Mega Knight Arrows Musketeer Inferno Tower Prince Electro Wizard
Arrows Mega Knight Musketeer Guards Prince The Log Electro Wizard
Arrows The Log Musketeer Guards Electro Wizard Mega Knight
Musketeer Inferno Tower Prince Electro Wizard
Mega Knight Arrows Musketeer Guards Prince The Log Electro Wizard
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower Prince Electro Wizard
Electro Wizard Arrows Musketeer Prince The Log Mega Knight
Guards Mega Knight Musketeer Inferno Tower Prince The Log Electro Wizard
Guards Prince Mega Knight Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Musketeer Guards Prince Mega Knight
Arrows Musketeer Electro Wizard
Guards Prince Musketeer Inferno Tower Electro Wizard
Inferno Tower Mega Knight Prince
Electro Wizard Mega Knight Inferno Tower Prince The Log
Inferno Tower Musketeer Guards
Mega Knight Musketeer Inferno Tower Guards Prince
Mega Knight Arrows Guards Prince The Log Electro Wizard
Prince Mega Knight Inferno Tower Guards
Musketeer Mega Knight
Inferno Tower Guards Electro Wizard Musketeer Prince The Log
Arrows Mega Knight Musketeer Inferno Tower The Log Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards The Log
Arrows Musketeer The Log Electro Wizard
Arrows The Log
Arrows Musketeer Guards Prince The Log
Arrows The Log Mega Knight
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer Guards Prince Electro Wizard
Arrows Musketeer Prince The Log Electro Wizard
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer Prince The Log
Arrows Musketeer The Log
Arrows Musketeer The Log Mega Knight
Arrows
Arrows Musketeer Prince The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
Musketeer Prince The Log Mega Knight
Arrows
Musketeer Prince The Log
Arrows Musketeer The Log
Arrows The Log Mega Knight
Arrows The Log Musketeer Electro Wizard
Arrows Musketeer Prince The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer Guards
Arrows Musketeer The Log Mega Knight
Arrows Electro Wizard
Prince Mega Knight
Arrows The Log
Electro Wizard Musketeer Guards Prince
Arrows Musketeer Electro Wizard
Arrows The Log
Musketeer Prince Electro Wizard Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Prince Mega Knight
Musketeer Guards The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Prince The Log Electro Wizard Mega Knight
Prince
Mega Knight

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