My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Rune Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Musketeer Flying Machine Goblin Curse
Zap
Flying Machine Goblin Curse
Barbarian Barrel
Musketeer Goblin Curse
The Log
Musketeer Goblin Curse
Earthquake
Arrows
Flying Machine Goblin Curse
Royal Delivery
Musketeer Flying Machine P.E.K.K.A
Fireball
Musketeer Flying Machine
Poison
Musketeer Flying Machine Goblin Curse
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage The Log Arrows Musketeer Flying Machine Rune Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblin Curse Rage The Log Arrows

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A
Musketeer
P.E.K.K.A The Log
Flying Machine
P.E.K.K.A
Goblin Curse
Arrows The Log
Rage
Rune Giant
P.E.K.K.A
Arrows Musketeer Flying Machine The Log
The Log
Goblin Curse Musketeer P.E.K.K.A

Defense Synergies 2 5

Arrows
P.E.K.K.A
Musketeer
The Log Flying Machine P.E.K.K.A
Flying Machine
Musketeer P.E.K.K.A The Log
Goblin Curse
Rage
Rune Giant
P.E.K.K.A
The Log Arrows Musketeer Flying Machine
The Log
Musketeer P.E.K.K.A Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine The Log
P.E.K.K.A Musketeer Flying Machine Goblin Curse The Log
P.E.K.K.A Musketeer Goblin Curse
P.E.K.K.A Musketeer Goblin Curse
Arrows P.E.K.K.A The Log
Arrows The Log Musketeer Flying Machine
Musketeer Arrows Flying Machine Goblin Curse
Arrows Musketeer Flying Machine P.E.K.K.A The Log
P.E.K.K.A Musketeer Goblin Curse
Musketeer
Goblin Curse Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine Goblin Curse
P.E.K.K.A Musketeer Flying Machine Goblin Curse The Log
Arrows Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Goblin Curse
Goblin Curse P.E.K.K.A The Log
Arrows Musketeer P.E.K.K.A
Arrows Musketeer Flying Machine The Log
Arrows The Log Musketeer Flying Machine Goblin Curse
P.E.K.K.A Musketeer Goblin Curse
Arrows Musketeer Flying Machine Goblin Curse P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Musketeer Flying Machine The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Goblin Curse
Arrows Musketeer Flying Machine Goblin Curse
P.E.K.K.A Musketeer Flying Machine
P.E.K.K.A Goblin Curse
P.E.K.K.A Flying Machine The Log
P.E.K.K.A Musketeer Goblin Curse
P.E.K.K.A Musketeer Flying Machine
P.E.K.K.A Arrows The Log
P.E.K.K.A Goblin Curse
Musketeer Flying Machine Goblin Curse
Musketeer Flying Machine P.E.K.K.A The Log
Arrows Musketeer Flying Machine Goblin Curse P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine Goblin Curse The Log
Arrows Flying Machine The Log
Arrows Musketeer Flying Machine The Log
Arrows Goblin Curse The Log
Arrows Musketeer Flying Machine Goblin Curse
Arrows Musketeer Flying Machine The Log
Arrows The Log Flying Machine Goblin Curse
Arrows The Log Flying Machine
Musketeer
Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine Goblin Curse
Flying Machine Musketeer The Log
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine The Log
Arrows Musketeer Flying Machine The Log
Arrows
Arrows Musketeer Flying Machine The Log
Arrows Flying Machine Goblin Curse The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer Flying Machine The Log
Arrows Goblin Curse The Log
Arrows The Log Musketeer Flying Machine
Arrows Musketeer Flying Machine The Log
Arrows Musketeer Goblin Curse The Log
Arrows Musketeer Flying Machine Goblin Curse
Musketeer Flying Machine
Arrows Musketeer The Log
Arrows
P.E.K.K.A
Arrows Goblin Curse The Log
Musketeer Flying Machine
Arrows Musketeer Flying Machine Goblin Curse
Arrows The Log
Musketeer Flying Machine
Arrows The Log Musketeer Flying Machine
Arrows
Musketeer Flying Machine P.E.K.K.A
Musketeer Flying Machine The Log
Musketeer Flying Machine
Musketeer Flying Machine The Log
P.E.K.K.A

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