My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Golem Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Musketeer Guards Baby Dragon
Zap
Guards Sparky
Barbarian Barrel
Musketeer Guards Electro Wizard Sparky
The Log
Musketeer Guards Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Musketeer Guards Baby Dragon Electro Wizard Sparky
Fireball
Musketeer Baby Dragon Electro Wizard Sparky
Poison
Musketeer Guards Electro Wizard Sparky
Lightning
Musketeer Baby Dragon Electro Wizard Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards Baby Dragon Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Musketeer Baby Dragon Electro Wizard Rocket Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Musketeer Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Sparky
Musketeer
Baby Dragon Golem
Rocket
Golem
Guards
Baby Dragon
Golem Musketeer Electro Wizard Sparky
Golem
Arrows Baby Dragon Musketeer Rocket Electro Wizard Sparky
Electro Wizard
Baby Dragon Golem Sparky
Sparky
Arrows Baby Dragon Golem Electro Wizard

Defense Synergies 1 6

Arrows
Sparky
Musketeer
Guards Baby Dragon Electro Wizard
Rocket
Guards
Musketeer Baby Dragon Electro Wizard Sparky
Baby Dragon
Musketeer Guards
Golem
Electro Wizard
Musketeer Guards
Sparky
Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Baby Dragon Electro Wizard Sparky
Sparky Musketeer Electro Wizard
Rocket Sparky Musketeer Electro Wizard
Sparky Musketeer Guards Electro Wizard
Arrows Rocket Sparky
Arrows Musketeer Guards Baby Dragon Electro Wizard
Musketeer Rocket Electro Wizard Arrows Baby Dragon
Rocket Arrows Musketeer Baby Dragon Electro Wizard Sparky
Sparky Musketeer
Guards Musketeer Electro Wizard Sparky
Guards Electro Wizard Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Electro Wizard
Sparky Musketeer Rocket Guards Electro Wizard
Rocket Sparky Arrows Guards Baby Dragon Electro Wizard
Sparky Electro Wizard
Rocket Electro Wizard Sparky
Sparky Arrows Musketeer Electro Wizard
Arrows Musketeer Guards Baby Dragon Electro Wizard
Arrows Baby Dragon Musketeer Guards Electro Wizard
Sparky Musketeer Electro Wizard
Arrows Musketeer Guards Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Wizard Sparky
Electro Wizard Arrows Musketeer Rocket Baby Dragon
Guards Musketeer Rocket Electro Wizard Sparky
Rocket Guards Musketeer Electro Wizard Sparky
Musketeer Guards Sparky
Arrows Rocket Musketeer Baby Dragon Electro Wizard
Rocket Guards Sparky Musketeer Electro Wizard
Sparky
Rocket Electro Wizard Baby Dragon Sparky
Musketeer Guards Sparky
Musketeer Guards Sparky
Rocket Arrows Guards Electro Wizard
Rocket Guards Sparky
Musketeer Baby Dragon Sparky
Guards Electro Wizard Sparky Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Guards Baby Dragon Sparky
Arrows Musketeer Baby Dragon Electro Wizard
Rocket Arrows Baby Dragon Sparky
Arrows Musketeer Rocket Guards Sparky
Rocket Arrows Baby Dragon Sparky
Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon Sparky
Arrows Baby Dragon
Arrows
Rocket Musketeer Guards Electro Wizard Sparky
Rocket Arrows Musketeer Electro Wizard Sparky
Arrows Musketeer Rocket Baby Dragon
Rocket Musketeer Baby Dragon Sparky
Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon Sparky
Rocket Arrows Musketeer Baby Dragon Sparky
Arrows Musketeer Rocket Baby Dragon Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Musketeer Baby Dragon Electro Wizard Sparky
Rocket Arrows Baby Dragon
Rocket Musketeer Baby Dragon Sparky
Rocket Arrows
Rocket Musketeer Sparky
Rocket Arrows Musketeer Baby Dragon
Arrows Baby Dragon Sparky
Arrows Musketeer Baby Dragon Electro Wizard Sparky
Arrows Musketeer Baby Dragon Sparky
Rocket Arrows Musketeer Baby Dragon Sparky
Arrows Musketeer Baby Dragon Electro Wizard Sparky
Rocket Electro Wizard Musketeer Guards
Sparky
Arrows Musketeer Rocket Sparky
Rocket Arrows Electro Wizard Sparky
Sparky
Rocket Arrows Sparky
Electro Wizard Musketeer Rocket Guards
Rocket Arrows Musketeer Baby Dragon Electro Wizard
Arrows
Musketeer Rocket Baby Dragon Electro Wizard Sparky
Arrows Musketeer Baby Dragon
Rocket Arrows Sparky
Musketeer Sparky
Musketeer Rocket Guards Baby Dragon Electro Wizard Sparky
Musketeer Rocket Electro Wizard
Musketeer Rocket Baby Dragon Electro Wizard Sparky
Sparky
Rocket Sparky

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