My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Skeleton Electro Wizard Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Ram Rider Skeleton King
Giant Snowball
Musketeer Goblin Barrel Ram Rider Skeleton King
Zap
Goblin Barrel Ram Rider Skeleton King
Barbarian Barrel
Musketeer Valkyrie Goblin Barrel Giant Skeleton Electro Wizard Skeleton King
The Log
Musketeer Goblin Barrel Giant Skeleton Ram Rider Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Musketeer Valkyrie Goblin Barrel Giant Skeleton Electro Wizard Ram Rider Skeleton King
Fireball
Musketeer Goblin Barrel Electro Wizard Ram Rider Skeleton King
Poison
Musketeer Electro Wizard Skeleton King
Lightning
Musketeer Valkyrie Electro Wizard Ram Rider Skeleton King
Rocket
Musketeer Valkyrie Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Musketeer Valkyrie Electro Wizard Skeleton King Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Musketeer Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Giant Skeleton Ram Rider
Musketeer
Valkyrie Giant Skeleton Ram Rider
Valkyrie
Musketeer Goblin Barrel Giant Skeleton Electro Wizard Ram Rider
Goblin Barrel
Valkyrie Arrows Giant Skeleton Ram Rider Skeleton King
Giant Skeleton
Arrows Musketeer Valkyrie Goblin Barrel Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton Ram Rider
Ram Rider
Arrows Musketeer Valkyrie Goblin Barrel Electro Wizard
Skeleton King
Goblin Barrel

Defense Synergies 1 9

Arrows
Valkyrie Giant Skeleton
Musketeer
Valkyrie Giant Skeleton Electro Wizard Ram Rider Skeleton King
Valkyrie
Musketeer Arrows Electro Wizard
Goblin Barrel
Giant Skeleton
Arrows Musketeer Electro Wizard
Electro Wizard
Musketeer Valkyrie Giant Skeleton Ram Rider
Ram Rider
Musketeer Electro Wizard
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Electro Wizard Ram Rider
Musketeer Valkyrie Electro Wizard Ram Rider
Ram Rider Musketeer Valkyrie Giant Skeleton Electro Wizard
Musketeer Valkyrie Electro Wizard Ram Rider Skeleton King
Arrows Valkyrie Giant Skeleton
Arrows Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Ram Rider Arrows
Arrows Musketeer Valkyrie Giant Skeleton Electro Wizard Ram Rider
Musketeer Skeleton King
Musketeer Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Arrows Musketeer Giant Skeleton Ram Rider Skeleton King
Arrows Musketeer Electro Wizard Ram Rider
Musketeer Valkyrie Giant Skeleton Electro Wizard Ram Rider
Valkyrie Arrows Electro Wizard Skeleton King
Electro Wizard Ram Rider Skeleton King
Electro Wizard Ram Rider
Arrows Musketeer Valkyrie Electro Wizard
Arrows Valkyrie Musketeer Electro Wizard Ram Rider
Arrows Valkyrie Musketeer Giant Skeleton Electro Wizard Ram Rider
Musketeer Electro Wizard Ram Rider
Valkyrie Arrows Musketeer Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Arrows Musketeer Valkyrie
Giant Skeleton Musketeer Valkyrie Electro Wizard Ram Rider
Valkyrie Giant Skeleton Musketeer Electro Wizard Ram Rider
Giant Skeleton Musketeer Valkyrie Ram Rider
Arrows Musketeer Electro Wizard Ram Rider
Musketeer Valkyrie Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Valkyrie
Musketeer
Musketeer Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Ram Rider Skeleton King
Musketeer Valkyrie
Electro Wizard Musketeer Valkyrie Giant Skeleton Skeleton King
Arrows Valkyrie Musketeer Giant Skeleton Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Giant Skeleton
Arrows Musketeer Electro Wizard Ram Rider
Arrows Giant Skeleton
Arrows Musketeer Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Musketeer Ram Rider
Arrows Musketeer
Arrows Ram Rider
Arrows Ram Rider
Musketeer Electro Wizard
Arrows Musketeer Valkyrie Electro Wizard Ram Rider
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer Electro Wizard
Arrows Valkyrie
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer Electro Wizard Ram Rider
Arrows Musketeer Ram Rider
Arrows Musketeer
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer
Arrows Musketeer
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Musketeer
Arrows Musketeer Electro Wizard Ram Rider
Arrows
Musketeer Valkyrie Electro Wizard
Arrows Musketeer Skeleton King
Arrows Giant Skeleton
Musketeer
Musketeer Giant Skeleton Electro Wizard Skeleton King
Musketeer Electro Wizard
Musketeer Giant Skeleton Electro Wizard

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