My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army
Giant Snowball
Musketeer Goblin Curse Skeleton Army Baby Dragon Electro Dragon
Zap
Goblin Curse Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Goblin Curse Skeleton Army
The Log
Musketeer Goblin Curse Skeleton Army
Earthquake
Skeleton Army
Arrows
Goblin Curse Skeleton Army
Royal Delivery
Musketeer Valkyrie Skeleton Army Baby Dragon Electro Dragon
Fireball
Musketeer Skeleton Army Baby Dragon Electro Dragon
Poison
Musketeer Goblin Curse Skeleton Army Electro Dragon
Lightning
Musketeer Valkyrie Baby Dragon Electro Dragon Goblinstein
Rocket
Musketeer Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Curse Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Skeleton Army Musketeer Valkyrie Baby Dragon Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Skeleton Army Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse
Musketeer
Valkyrie Baby Dragon Electro Dragon
Valkyrie
Musketeer Baby Dragon Electro Dragon
Goblin Curse
Arrows
Skeleton Army
Baby Dragon
Musketeer Valkyrie Electro Dragon
Electro Dragon
Musketeer Valkyrie Baby Dragon
Goblinstein

Defense Synergies 1 7

Arrows
Valkyrie
Musketeer
Valkyrie Skeleton Army Baby Dragon
Valkyrie
Musketeer Arrows Baby Dragon Electro Dragon
Goblin Curse
Skeleton Army
Musketeer Electro Dragon
Baby Dragon
Musketeer Valkyrie Electro Dragon
Electro Dragon
Valkyrie Skeleton Army Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon Electro Dragon
Skeleton Army Musketeer Valkyrie Goblin Curse Electro Dragon
Skeleton Army Musketeer Valkyrie Goblin Curse Electro Dragon
Skeleton Army Musketeer Valkyrie Goblin Curse Electro Dragon
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Musketeer Valkyrie Baby Dragon Electro Dragon
Musketeer Arrows Goblin Curse Baby Dragon Electro Dragon
Arrows Musketeer Valkyrie Baby Dragon Electro Dragon
Musketeer Goblin Curse Skeleton Army
Skeleton Army Musketeer Valkyrie
Valkyrie Goblin Curse Skeleton Army Arrows Musketeer Baby Dragon Electro Dragon
Arrows Musketeer Goblin Curse Baby Dragon Electro Dragon
Skeleton Army Musketeer Valkyrie Goblin Curse Electro Dragon
Valkyrie Skeleton Army Arrows Goblin Curse Baby Dragon Electro Dragon
Skeleton Army Goblin Curse
Skeleton Army Goblin Curse
Arrows Musketeer Valkyrie Skeleton Army Electro Dragon
Arrows Valkyrie Musketeer Skeleton Army Baby Dragon Electro Dragon
Arrows Valkyrie Baby Dragon Musketeer Goblin Curse Electro Dragon
Musketeer Goblin Curse
Valkyrie Skeleton Army Arrows Musketeer Goblin Curse Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Musketeer Valkyrie Baby Dragon Electro Dragon
Skeleton Army Musketeer Valkyrie Electro Dragon
Valkyrie Skeleton Army Musketeer
Musketeer Valkyrie Goblin Curse Skeleton Army
Arrows Musketeer Goblin Curse Baby Dragon Electro Dragon
Skeleton Army Musketeer Valkyrie
Valkyrie Goblin Curse Skeleton Army
Electro Dragon Valkyrie Skeleton Army Baby Dragon
Musketeer Goblin Curse Skeleton Army
Musketeer Valkyrie Electro Dragon
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Goblin Curse
Musketeer Valkyrie Goblin Curse Skeleton Army Baby Dragon Electro Dragon
Skeleton Army Electro Dragon Musketeer Valkyrie Baby Dragon
Arrows Valkyrie Musketeer Goblin Curse Baby Dragon Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Baby Dragon Electro Dragon
Arrows Musketeer Goblin Curse Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Musketeer Valkyrie
Arrows Valkyrie Goblin Curse Baby Dragon
Arrows Musketeer Goblin Curse Baby Dragon Electro Dragon
Arrows Musketeer Baby Dragon
Arrows Goblin Curse Baby Dragon Electro Dragon
Arrows Electro Dragon
Musketeer Electro Dragon
Arrows Musketeer Valkyrie Electro Dragon
Arrows Musketeer Goblin Curse Baby Dragon Electro Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Electro Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Electro Dragon
Arrows Musketeer Baby Dragon Electro Dragon
Arrows
Arrows Musketeer Baby Dragon Electro Dragon
Arrows Valkyrie Goblin Curse Baby Dragon Electro Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon Electro Dragon
Arrows Goblin Curse Valkyrie Baby Dragon Electro Dragon
Arrows Musketeer Baby Dragon Electro Dragon
Arrows Musketeer Baby Dragon Electro Dragon
Arrows Musketeer Goblin Curse Baby Dragon
Arrows Musketeer Goblin Curse Baby Dragon Electro Dragon
Electro Dragon Musketeer
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Goblin Curse
Musketeer Skeleton Army Electro Dragon
Arrows Musketeer Goblin Curse Baby Dragon Electro Dragon
Arrows
Musketeer Valkyrie Baby Dragon Electro Dragon
Arrows Musketeer Baby Dragon Electro Dragon
Arrows
Musketeer Electro Dragon
Electro Dragon Musketeer Baby Dragon
Musketeer Electro Dragon
Electro Dragon Musketeer Baby Dragon
Electro Dragon

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