My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Goblin Barrel
Giant Snowball
Musketeer Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Goblin Barrel Witch
The Log
Musketeer Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Musketeer Valkyrie Hog Rider Wizard Goblin Barrel Witch
Fireball
Musketeer Hog Rider Wizard Goblin Barrel Witch
Poison
Musketeer Wizard Witch
Lightning
Musketeer Valkyrie Wizard Witch
Rocket
Musketeer Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Musketeer Valkyrie Hog Rider Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Musketeer Valkyrie

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Goblin Barrel
Musketeer
Valkyrie Hog Rider Giant
Valkyrie
Musketeer Hog Rider Goblin Barrel Giant Wizard Witch
Hog Rider
Arrows Musketeer Valkyrie Giant Wizard Goblin Barrel Witch
Giant
Arrows Musketeer Goblin Barrel Valkyrie Hog Rider Wizard Witch
Wizard
Valkyrie Hog Rider Giant
Goblin Barrel
Valkyrie Giant Arrows Hog Rider
Witch
Valkyrie Hog Rider Giant

Defense Synergies 1 3

Arrows
Valkyrie
Musketeer
Valkyrie
Valkyrie
Musketeer Arrows Wizard Witch
Hog Rider
Giant
Wizard
Valkyrie
Goblin Barrel
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Musketeer Valkyrie Witch
Witch Musketeer Valkyrie
Witch Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer Valkyrie
Musketeer Arrows Wizard Witch
Arrows Musketeer Valkyrie
Witch Musketeer
Musketeer Valkyrie
Valkyrie Witch Arrows Musketeer Wizard
Arrows Musketeer Wizard Witch
Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Arrows Witch
Wizard Arrows Musketeer Valkyrie Witch
Arrows Musketeer Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Musketeer
Musketeer
Valkyrie Wizard Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Arrows Musketeer Valkyrie Wizard
Musketeer Valkyrie Witch
Valkyrie Musketeer
Musketeer Valkyrie Witch
Arrows Wizard Musketeer Witch
Musketeer Valkyrie Witch
Valkyrie
Valkyrie Witch
Witch Musketeer
Musketeer Valkyrie Witch
Arrows Valkyrie
Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Witch
Witch Musketeer Valkyrie
Arrows Valkyrie Musketeer Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows Wizard
Arrows Wizard
Musketeer
Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard
Arrows Valkyrie Wizard Witch
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard Witch
Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer
Arrows Musketeer Wizard Witch
Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows
Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch
Wizard

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