My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Baby Dragon Rune Giant Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Baby Dragon
Zap
Bats
Barbarian Barrel
Musketeer Wizard
The Log
Musketeer
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Wizard Baby Dragon Mother Witch
Fireball
Musketeer Wizard Baby Dragon Mother Witch
Poison
Bats Musketeer Wizard Mother Witch
Lightning
Musketeer Wizard Baby Dragon Mother Witch Monk
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Rune Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Musketeer Baby Dragon Rune Giant Mother Witch Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Musketeer Baby Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon Rune Giant
Arrows
Mother Witch
Musketeer
Baby Dragon Rune Giant
Wizard
Baby Dragon
Bats Musketeer
Rune Giant
Bats Musketeer
Mother Witch
Arrows
Monk

Defense Synergies 0 6

Bats
Musketeer Baby Dragon
Arrows
Mother Witch Monk
Musketeer
Bats Baby Dragon
Wizard
Baby Dragon
Bats Musketeer Mother Witch
Rune Giant
Mother Witch
Arrows Baby Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Baby Dragon
Bats Musketeer Monk
Bats Musketeer
Bats Musketeer Monk
Arrows Monk
Arrows Bats Musketeer Baby Dragon Mother Witch
Bats Musketeer Arrows Wizard Baby Dragon
Arrows Musketeer Baby Dragon Monk
Musketeer
Musketeer
Bats Mother Witch Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Bats Wizard Baby Dragon
Bats Musketeer Wizard
Wizard Bats Arrows Baby Dragon
Monk
Wizard Bats Arrows Musketeer
Arrows Bats Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon Bats Musketeer Mother Witch
Musketeer
Wizard Bats Arrows Musketeer Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Musketeer Wizard Baby Dragon Monk
Bats Musketeer
Bats Musketeer Monk
Musketeer
Arrows Wizard Mother Witch Bats Musketeer Baby Dragon Monk
Bats Musketeer
Bats Baby Dragon Monk
Musketeer
Bats Musketeer
Monk Arrows
Wizard
Wizard Musketeer Baby Dragon
Bats Musketeer Baby Dragon Monk
Bats Arrows Musketeer Wizard Baby Dragon Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon Monk
Arrows Monk Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Wizard Arrows Baby Dragon
Arrows Wizard Mother Witch Bats Musketeer Baby Dragon Monk
Arrows Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Monk Wizard
Bats Musketeer
Monk Arrows Musketeer Wizard
Monk Arrows Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Monk
Arrows Musketeer Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Monk Arrows
Bats
Arrows Musketeer Wizard Baby Dragon Monk
Arrows Wizard Baby Dragon Mother Witch Monk
Musketeer Baby Dragon Monk
Arrows Wizard
Musketeer Monk
Arrows Musketeer Baby Dragon Monk
Arrows Mother Witch Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon Monk
Arrows Musketeer Wizard Baby Dragon Monk
Arrows Musketeer Baby Dragon
Bats Arrows Musketeer Wizard Baby Dragon Mother Witch
Bats Musketeer Wizard
Arrows Musketeer Wizard
Arrows Monk
Arrows Wizard Monk
Bats Musketeer
Arrows Musketeer Wizard Baby Dragon Monk
Arrows
Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Monk Arrows
Musketeer
Bats Musketeer Baby Dragon
Bats Musketeer
Musketeer Baby Dragon Monk
Wizard Monk

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