My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse
Giant Snowball
Goblin Gang Goblin Curse Electro Dragon
Zap
Goblin Gang Firecracker Goblin Curse
Barbarian Barrel
Goblin Gang Firecracker Goblin Curse
The Log
Goblin Gang Firecracker Goblin Curse
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Goblin Curse
Royal Delivery
Goblin Gang Firecracker Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Firecracker Electro Dragon
Poison
Goblin Gang Firecracker Goblin Curse Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Goblin Gang Firecracker Electro Dragon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Goblin Gang Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Mega Knight
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A Mega Knight
Goblin Curse
Arrows
Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Electro Dragon
Goblinstein

Defense Synergies 1 6

Arrows
Mega Knight P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang Electro Dragon P.E.K.K.A Mega Knight
Goblin Curse
Electro Dragon
Firecracker
P.E.K.K.A
Arrows Goblin Gang Firecracker
Mega Knight
Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
P.E.K.K.A Goblin Gang Firecracker Goblin Curse Electro Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Goblin Curse Electro Dragon
P.E.K.K.A Goblin Gang Firecracker Goblin Curse Electro Dragon Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Goblin Gang Firecracker Goblin Curse Electro Dragon
Arrows Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang Firecracker Mega Knight
Goblin Gang Goblin Curse Arrows Firecracker Electro Dragon Mega Knight
Arrows Goblin Gang Firecracker Goblin Curse Electro Dragon
P.E.K.K.A Mega Knight Goblin Gang Goblin Curse Electro Dragon
Mega Knight Arrows Goblin Gang Firecracker Goblin Curse Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Curse Mega Knight
Goblin Gang Goblin Curse P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Electro Dragon P.E.K.K.A
Arrows Mega Knight Goblin Gang Firecracker Electro Dragon
Arrows Firecracker Goblin Curse Electro Dragon Mega Knight
P.E.K.K.A Goblin Curse
Goblin Gang Mega Knight Arrows Firecracker Goblin Curse Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Electro Dragon
Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Goblin Curse Mega Knight
Arrows Firecracker Goblin Gang Goblin Curse Electro Dragon
Goblin Gang P.E.K.K.A
P.E.K.K.A Mega Knight Goblin Curse
Electro Dragon P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A Goblin Gang Goblin Curse
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Goblin Gang Goblin Curse
Firecracker Goblin Curse Electro Dragon Mega Knight
Goblin Gang Electro Dragon Firecracker P.E.K.K.A
Arrows Mega Knight Firecracker Goblin Curse Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Goblin Curse Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Goblin Curse Electro Dragon
Arrows Firecracker
Arrows Firecracker Goblin Curse Electro Dragon
Arrows Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Goblin Curse Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Goblin Curse Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Goblin Curse Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
P.E.K.K.A Mega Knight
Arrows Firecracker Goblin Curse
Goblin Gang Electro Dragon
Arrows Firecracker Goblin Curse Electro Dragon
Arrows
Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Goblin Gang Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
P.E.K.K.A
Firecracker Electro Dragon Mega Knight

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