My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard Royal Ghost Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Phoenix
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Battle Ram Ice Wizard Royal Ghost
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Battle Ram Ice Wizard
Poison
Ice Wizard Phoenix
Lightning
Battle Ram Ice Wizard Phoenix Goblinstein
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Poison P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Royal Ghost Battle Ram Poison Phoenix Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Ice Wizard Royal Ghost Battle Ram

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Phoenix
Battle Ram
Poison Arrows P.E.K.K.A Royal Ghost
Poison
Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Arrows Poison Battle Ram Ice Wizard
Ice Wizard
P.E.K.K.A
Royal Ghost
Battle Ram Poison
Phoenix
Arrows
Goblinstein

Defense Synergies 0 5

Arrows
P.E.K.K.A Ice Wizard Phoenix
Battle Ram
Poison
Ice Wizard
P.E.K.K.A
Arrows Ice Wizard
Ice Wizard
Arrows Poison P.E.K.K.A
Royal Ghost
Phoenix
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Ice Wizard Phoenix
P.E.K.K.A Ice Wizard
P.E.K.K.A Ice Wizard Phoenix
Arrows Poison P.E.K.K.A
Arrows Ice Wizard Royal Ghost
Arrows Poison Ice Wizard Phoenix
Arrows Poison P.E.K.K.A Phoenix
P.E.K.K.A Ice Wizard Phoenix
Ice Wizard Royal Ghost Phoenix
Poison Ice Wizard Arrows Royal Ghost
Arrows Poison Ice Wizard Phoenix
P.E.K.K.A Ice Wizard
Arrows Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Phoenix
P.E.K.K.A
Arrows Poison P.E.K.K.A
Arrows Ice Wizard Royal Ghost
Arrows Poison Ice Wizard Royal Ghost
P.E.K.K.A Phoenix
Royal Ghost Arrows Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Poison Arrows Royal Ghost Phoenix
P.E.K.K.A
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
Arrows Poison Ice Wizard
P.E.K.K.A Ice Wizard Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Poison Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Arrows Poison Phoenix
P.E.K.K.A
Phoenix Poison P.E.K.K.A
Arrows Poison P.E.K.K.A Ice Wizard Royal Ghost Phoenix
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Ghost
Arrows Poison Ice Wizard Royal Ghost
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Ice Wizard
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison
Poison
Poison Arrows
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison Ice Wizard Royal Ghost
Arrows Poison
Poison Arrows
Poison Arrows Ice Wizard
Poison
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Poison Arrows Ice Wizard
Arrows
Poison
Arrows Poison
Arrows Poison
P.E.K.K.A
Poison
Poison
Poison Royal Ghost
P.E.K.K.A

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