My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Royal Ghost Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Witch Miner
Zap
Witch Bandit
Barbarian Barrel
Witch Royal Ghost Bandit
The Log
Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch P.E.K.K.A Miner Royal Ghost Bandit
Fireball
Witch Bandit
Poison
Witch
Lightning
Witch Bandit Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Royal Ghost Bandit Poison Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Miner Royal Ghost Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Miner Bandit
Poison
P.E.K.K.A Miner Royal Ghost
Witch
P.E.K.K.A Miner Royal Ghost Bandit
P.E.K.K.A
Arrows Poison Witch
Miner
Poison Arrows Witch Royal Ghost Bandit
Royal Ghost
Poison Witch Miner Bandit Monk
Bandit
Arrows Witch Miner Royal Ghost
Monk
Royal Ghost

Defense Synergies 0 5

Arrows
P.E.K.K.A Bandit Monk
Poison
Witch
Royal Ghost Bandit
P.E.K.K.A
Arrows
Miner
Royal Ghost
Witch
Bandit
Arrows Witch
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Witch Bandit Monk
Witch P.E.K.K.A Bandit
Witch P.E.K.K.A Bandit Monk
Arrows Poison P.E.K.K.A Monk
Arrows Royal Ghost Bandit
Arrows Poison Witch
Arrows Poison P.E.K.K.A Bandit Monk
Witch P.E.K.K.A
Miner Royal Ghost Bandit
Poison Witch Arrows Royal Ghost Bandit
Arrows Poison Witch
P.E.K.K.A Witch Bandit
Arrows Poison Witch P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Monk P.E.K.K.A Bandit
Arrows Poison Witch P.E.K.K.A
Arrows Witch Royal Ghost Bandit
Arrows Poison Witch Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Arrows Poison Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Royal Ghost Bandit
Poison Bandit Arrows Miner Royal Ghost Monk
P.E.K.K.A Bandit Witch
P.E.K.K.A Bandit Monk
P.E.K.K.A Witch Bandit
Arrows Poison Witch Monk
P.E.K.K.A Witch Bandit
P.E.K.K.A
P.E.K.K.A Poison Witch Bandit Monk
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Monk Arrows Poison
P.E.K.K.A Witch Bandit
Witch
Witch Poison P.E.K.K.A Monk
Arrows Poison Witch P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Ghost Bandit Monk
Arrows Poison Monk Miner Royal Ghost Bandit
Arrows Poison Miner Bandit
Arrows Poison
Poison Arrows
Arrows Poison Witch Monk
Arrows Poison Witch
Arrows Poison
Arrows Poison Miner Monk Bandit
Poison
Poison Miner Monk Arrows Bandit
Poison Monk Arrows
Poison Miner Bandit
Arrows Poison Bandit Monk
Arrows Poison
Arrows Poison Witch Bandit
Arrows Poison Bandit
Monk Arrows Poison
Arrows Poison Bandit Monk
Arrows Poison Witch Miner Monk
Poison Monk
Arrows Poison
Monk
Arrows Poison Monk
Arrows Poison Witch
Witch
Arrows Poison Miner Witch Royal Ghost Bandit Monk
Arrows Poison Witch Miner Bandit Monk
Poison Miner Arrows Bandit
Poison Arrows Witch
Poison Witch
Poison Arrows Miner Bandit
Arrows Poison Monk
P.E.K.K.A
Arrows Poison Monk
Witch Bandit
Poison Arrows Witch Monk
Arrows
Poison Miner
Arrows Poison
Monk Arrows Poison
P.E.K.K.A
Poison Witch
Poison Witch
Poison Witch Miner Royal Ghost Bandit Monk

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