My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince Miner Bandit Inferno Dragon
Giant Snowball
Wall Breakers Miner Inferno Dragon
Zap
Firecracker Wall Breakers Prince Bandit Inferno Dragon
Barbarian Barrel
Firecracker Wall Breakers Bandit
The Log
Firecracker Wall Breakers Prince Bandit
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers Prince Miner Bandit Inferno Dragon
Fireball
Firecracker Wall Breakers Bandit Inferno Dragon
Poison
Firecracker
Lightning
Prince Bandit Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Miner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Miner Bandit Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Miner

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Prince Miner Bandit Mega Knight
Firecracker
Miner Wall Breakers Prince Bandit Inferno Dragon Mega Knight
Wall Breakers
Miner Arrows Firecracker Mega Knight
Prince
Mega Knight Arrows Firecracker Miner
Miner
Firecracker Wall Breakers Arrows Prince Bandit Inferno Dragon Mega Knight
Bandit
Arrows Firecracker Miner Mega Knight
Inferno Dragon
Mega Knight Firecracker Miner
Mega Knight
Prince Inferno Dragon Arrows Firecracker Wall Breakers Miner Bandit

Defense Synergies 1 8

Arrows
Mega Knight Prince Bandit
Firecracker
Prince Bandit Mega Knight
Wall Breakers
Prince
Arrows Firecracker
Miner
Mega Knight
Bandit
Arrows Firecracker Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Firecracker Miner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Firecracker Prince Bandit Mega Knight
Prince Mega Knight Bandit Inferno Dragon
Prince Inferno Dragon Firecracker Bandit Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Firecracker Bandit Mega Knight
Inferno Dragon Arrows Firecracker
Arrows Bandit Mega Knight
Inferno Dragon Prince
Firecracker Prince Miner Bandit Mega Knight
Arrows Firecracker Bandit Mega Knight
Arrows Inferno Dragon Firecracker
Prince Mega Knight Bandit
Mega Knight Arrows Firecracker Prince
Inferno Dragon Prince Bandit Mega Knight
Prince Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Prince
Arrows Mega Knight Firecracker Prince Bandit
Arrows Firecracker Bandit Inferno Dragon Mega Knight
Prince Inferno Dragon
Mega Knight Arrows Firecracker Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Bandit
Bandit Arrows Firecracker Prince Miner Inferno Dragon Mega Knight
Bandit Mega Knight Prince
Prince Mega Knight Bandit
Prince Bandit Inferno Dragon Mega Knight
Arrows Firecracker
Prince Bandit
Mega Knight Prince Inferno Dragon
Mega Knight Firecracker Prince Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Prince
Mega Knight Arrows Prince
Prince Mega Knight Bandit
Firecracker Mega Knight
Firecracker Prince Inferno Dragon
Arrows Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Miner Bandit
Arrows Miner Bandit
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker Bandit
Prince
Firecracker Miner Arrows Prince Bandit
Arrows Firecracker
Firecracker Miner Bandit
Arrows Firecracker Bandit
Arrows Firecracker Prince
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Arrows Firecracker Prince Bandit Mega Knight
Arrows Firecracker Miner Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Miner Bandit
Arrows Prince Miner Bandit Mega Knight
Miner Arrows Firecracker Bandit
Arrows Firecracker
Firecracker
Arrows Miner Bandit Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Prince Bandit
Arrows Firecracker
Arrows
Miner Firecracker Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Firecracker
Firecracker
Firecracker Prince Miner Bandit Mega Knight

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