My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Dragon Cannon Cart Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Night Witch
Giant Snowball
Electro Dragon Lumberjack Night Witch
Zap
Cannon Cart Night Witch
Barbarian Barrel
Cannon Cart Lumberjack Night Witch
The Log
Cannon Cart Lumberjack
Earthquake
Elixir Collector
Arrows
Night Witch
Royal Delivery
Electro Dragon Cannon Cart Lumberjack Night Witch
Fireball
Elixir Collector Electro Dragon Cannon Cart Lumberjack Night Witch
Poison
Elixir Collector Electro Dragon Night Witch
Lightning
Elixir Collector Electro Dragon Cannon Cart Lumberjack Night Witch
Rocket
Elixir Collector Electro Dragon Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Poison Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Poison Lumberjack Night Witch Electro Dragon Cannon Cart Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Poison Lumberjack Night Witch

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Cannon Cart Lumberjack Night Witch
Elixir Collector
Poison
Golem Electro Dragon Cannon Cart Night Witch
Electro Dragon
Golem Poison Cannon Cart
Cannon Cart
Golem Arrows Poison Electro Dragon Lumberjack
Golem
Arrows Poison Electro Dragon Cannon Cart Night Witch Lumberjack
Lumberjack
Arrows Cannon Cart Golem Night Witch
Night Witch
Golem Arrows Poison Lumberjack

Defense Synergies 0 6

Arrows
Cannon Cart Lumberjack
Elixir Collector
Poison
Electro Dragon
Cannon Cart Lumberjack
Cannon Cart
Arrows Electro Dragon Lumberjack Night Witch
Golem
Lumberjack
Arrows Electro Dragon Cannon Cart
Night Witch
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon
Lumberjack Electro Dragon Cannon Cart Night Witch
Lumberjack Electro Dragon Cannon Cart Night Witch
Lumberjack Night Witch Electro Dragon Cannon Cart
Arrows Poison Lumberjack
Arrows Electro Dragon Cannon Cart Lumberjack Night Witch
Arrows Poison Electro Dragon Night Witch
Arrows Poison Electro Dragon Cannon Cart
Lumberjack Night Witch
Cannon Cart Lumberjack Night Witch
Poison Arrows Electro Dragon Cannon Cart Lumberjack Night Witch
Arrows Poison Electro Dragon Night Witch
Lumberjack Night Witch Electro Dragon Cannon Cart
Arrows Poison Electro Dragon Cannon Cart Lumberjack Night Witch
Cannon Cart Lumberjack
Lumberjack
Arrows Poison Electro Dragon Cannon Cart Lumberjack Night Witch
Arrows Electro Dragon Cannon Cart Lumberjack Night Witch
Arrows Poison Electro Dragon Cannon Cart Lumberjack
Cannon Cart Lumberjack
Arrows Poison Electro Dragon Cannon Cart Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Cannon Cart
Poison Arrows Electro Dragon Cannon Cart Lumberjack
Lumberjack Electro Dragon Cannon Cart
Lumberjack Cannon Cart Night Witch
Cannon Cart Lumberjack Night Witch
Arrows Poison Electro Dragon
Cannon Cart Lumberjack Night Witch
Cannon Cart Lumberjack
Electro Dragon Poison Cannon Cart
Electro Dragon Cannon Cart Lumberjack
Arrows Poison
Cannon Cart Lumberjack Night Witch
Electro Dragon Cannon Cart
Electro Dragon Poison Cannon Cart Lumberjack Night Witch
Arrows Poison Electro Dragon Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Cannon Cart
Cannon Cart Arrows Poison
Poison Arrows
Arrows Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Electro Dragon Lumberjack Night Witch
Poison Arrows Electro Dragon Cannon Cart
Poison Arrows Electro Dragon
Poison Cannon Cart
Arrows Poison Electro Dragon Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Electro Dragon Cannon Cart
Arrows Poison Electro Dragon Cannon Cart
Arrows Poison
Night Witch
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Night Witch
Arrows Poison
Arrows Poison Electro Dragon Cannon Cart
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Arrows
Poison Arrows Electro Dragon Night Witch
Electro Dragon Poison
Night Witch
Poison Arrows Electro Dragon Night Witch
Arrows Poison Electro Dragon
Arrows Poison
Electro Dragon Cannon Cart Night Witch
Poison Arrows Electro Dragon
Arrows
Poison Electro Dragon Cannon Cart Lumberjack
Arrows Poison Electro Dragon
Arrows Poison
Electro Dragon Cannon Cart
Electro Dragon Poison
Poison Electro Dragon
Poison Electro Dragon Cannon Cart
Cannon Cart
Electro Dragon

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