My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel
Zap
Goblin Gang Royal Giant Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel
The Log
Goblin Gang Royal Giant Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Goblin Barrel
Fireball
Goblin Gang Dart Goblin Goblin Barrel
Poison
Goblin Gang Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Dart Goblin Goblin Barrel Freeze Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel Freeze Mega Knight
Goblin Gang
Goblin Barrel Royal Giant Dart Goblin
Royal Giant
Arrows Dart Goblin Goblin Barrel Goblin Gang The Log
Dart Goblin
Royal Giant Goblin Barrel Goblin Gang The Log Mega Knight
Goblin Barrel
Goblin Gang Royal Giant Dart Goblin Arrows Mega Knight
Freeze
Arrows
The Log
Royal Giant Dart Goblin Mega Knight
Mega Knight
Arrows Dart Goblin Goblin Barrel The Log

Defense Synergies 1 6

Arrows
Mega Knight
Goblin Gang
Dart Goblin The Log
Royal Giant
Dart Goblin
Goblin Gang The Log Mega Knight
Goblin Barrel
Freeze
Mega Knight
The Log
Goblin Gang Dart Goblin Mega Knight
Mega Knight
Arrows Dart Goblin Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang Mega Knight Dart Goblin Freeze
Goblin Gang Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang Freeze The Log Dart Goblin Mega Knight
Dart Goblin Arrows Goblin Gang Freeze
Arrows Dart Goblin The Log Mega Knight
Goblin Gang
Goblin Gang Dart Goblin Mega Knight
Goblin Gang Dart Goblin Arrows Freeze The Log Mega Knight
Arrows Goblin Gang Dart Goblin
Mega Knight Goblin Gang Freeze The Log
Mega Knight Arrows Goblin Gang Dart Goblin Freeze The Log
Goblin Gang Mega Knight
Goblin Gang Freeze The Log Mega Knight
Mega Knight Arrows Goblin Gang
Arrows Mega Knight Goblin Gang Dart Goblin The Log
Arrows Freeze The Log Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mega Knight Arrows Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight
Arrows Goblin Gang Dart Goblin Freeze
Goblin Gang Dart Goblin
Mega Knight
Freeze Mega Knight The Log
Goblin Gang Dart Goblin
Mega Knight Dart Goblin
Mega Knight Arrows The Log
Mega Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Freeze The Log
Arrows Mega Knight Dart Goblin Freeze The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Freeze The Log
Arrows The Log Mega Knight
Arrows Dart Goblin Freeze
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin Freeze
Arrows The Log Dart Goblin
Goblin Gang
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin Freeze
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows Freeze
Arrows Dart Goblin The Log Mega Knight
Arrows Dart Goblin The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Mega Knight
Arrows The Log Dart Goblin
Arrows The Log Mega Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin Freeze
Arrows Dart Goblin The Log Mega Knight
Arrows Freeze
Mega Knight
Arrows The Log
Goblin Gang Dart Goblin Freeze
Arrows Dart Goblin
Freeze
Arrows The Log
Goblin Gang Dart Goblin Mega Knight
Arrows The Log Dart Goblin
Arrows
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Freeze The Log
Dart Goblin
Dart Goblin Freeze The Log Mega Knight
Dart Goblin Mega Knight

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