My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Skeleton Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Clone Giant Skeleton Sparky
Giant Snowball
Clone
Zap
Royal Giant Clone Sparky
Barbarian Barrel
Bomb Tower Clone Giant Skeleton Sparky
The Log
Royal Giant Clone Giant Skeleton Sparky
Earthquake
Bomb Tower Clone
Arrows
Clone
Royal Delivery
Clone Giant Skeleton Sparky
Fireball
Bomb Tower Clone Sparky
Poison
Bomb Tower Clone Sparky
Lightning
Bomb Tower Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Bomb Tower Royal Giant Giant Skeleton Lightning Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Clone Bomb Tower Royal Giant

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Golem Sparky Giant Skeleton Lightning
Royal Giant
Arrows Lightning Giant Skeleton Sparky
Bomb Tower
Clone
Giant Skeleton Golem Sparky
Giant Skeleton
Clone Arrows Royal Giant Lightning Sparky
Lightning
Royal Giant Golem Arrows Giant Skeleton
Golem
Arrows Clone Lightning Sparky
Sparky
Arrows Royal Giant Clone Giant Skeleton Golem

Defense Synergies 0 4

Arrows
Bomb Tower Giant Skeleton Lightning Sparky
Royal Giant
Bomb Tower
Arrows
Clone
Giant Skeleton
Arrows
Lightning
Arrows
Golem
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Sparky
Bomb Tower Sparky
Bomb Tower Sparky Giant Skeleton Lightning
Bomb Tower Sparky
Lightning Arrows Bomb Tower Giant Skeleton Sparky
Arrows Bomb Tower
Lightning Arrows Bomb Tower
Lightning Arrows Bomb Tower Giant Skeleton Sparky
Sparky Bomb Tower
Giant Skeleton Sparky
Arrows Bomb Tower Giant Skeleton
Arrows
Bomb Tower Sparky Giant Skeleton Lightning
Bomb Tower Sparky Arrows
Sparky Bomb Tower
Bomb Tower Lightning Sparky
Bomb Tower Sparky Arrows
Arrows Bomb Tower
Arrows Bomb Tower Giant Skeleton
Sparky Bomb Tower
Arrows Bomb Tower Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Arrows Bomb Tower Lightning
Giant Skeleton Bomb Tower Lightning Sparky
Giant Skeleton Lightning Sparky
Giant Skeleton Sparky
Arrows Bomb Tower
Sparky Bomb Tower Giant Skeleton Lightning
Giant Skeleton Bomb Tower Sparky
Giant Skeleton Lightning Bomb Tower Sparky
Sparky
Bomb Tower Giant Skeleton Sparky
Lightning Arrows Giant Skeleton
Giant Skeleton Lightning Bomb Tower Sparky
Bomb Tower Sparky
Sparky Bomb Tower Giant Skeleton Lightning
Arrows Bomb Tower Giant Skeleton Sparky
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton Sparky
Arrows
Lightning Arrows Giant Skeleton Sparky
Lightning Arrows Giant Skeleton Sparky
Arrows Sparky
Arrows
Arrows Sparky
Arrows Lightning
Arrows Lightning
Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows
Lightning Giant Skeleton Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows
Arrows Sparky
Arrows Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning
Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Giant Skeleton Sparky
Arrows Lightning Sparky
Lightning
Lightning Arrows
Arrows
Lightning Sparky
Arrows Lightning
Lightning Arrows Giant Skeleton Sparky
Sparky
Giant Skeleton Lightning Sparky
Lightning
Lightning Giant Skeleton Sparky
Sparky
Lightning Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: