My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman Phoenix
Giant Snowball
Dart Goblin Guards Fisherman
Zap
Royal Giant Dart Goblin Guards Fisherman
Barbarian Barrel
Dart Goblin Guards Hunter
The Log
Royal Giant Dart Goblin Guards Hunter Fisherman
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Hunter Fisherman
Fireball
Dart Goblin Hunter Fisherman
Poison
Dart Goblin Guards Hunter Fisherman Phoenix
Lightning
Hunter Fisherman Phoenix
Rocket
Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Guards Fisherman Fireball Hunter Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Dart Goblin Guards Fisherman

Attack Synergies 7 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Phoenix
Royal Giant
Arrows Dart Goblin Fireball Hunter Fisherman Guards
Dart Goblin
Royal Giant
Fireball
Arrows Royal Giant
Guards
Royal Giant
Hunter
Royal Giant Fisherman
Fisherman
Royal Giant Hunter
Phoenix
Arrows

Defense Synergies 3 5

Arrows
Fireball Phoenix
Royal Giant
Dart Goblin
Guards Hunter Fisherman
Fireball
Arrows
Guards
Hunter Fisherman Dart Goblin
Hunter
Guards Fisherman Dart Goblin
Fisherman
Guards Hunter Dart Goblin
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Hunter Dart Goblin Fisherman Phoenix
Hunter Fisherman Dart Goblin
Hunter Dart Goblin Guards Fisherman Phoenix
Arrows Fireball
Arrows Fireball Dart Goblin Guards Hunter
Dart Goblin Hunter Arrows Fireball Phoenix
Arrows Dart Goblin Fireball Phoenix
Hunter Fisherman Phoenix
Guards Dart Goblin Hunter Fisherman Phoenix
Dart Goblin Guards Arrows Fireball Hunter Fisherman
Arrows Hunter Dart Goblin Fireball Phoenix
Hunter Fireball Guards
Fireball Arrows Dart Goblin Guards Hunter
Hunter Phoenix
Fireball Hunter Fisherman
Arrows Fireball Hunter Fisherman
Arrows Fireball Dart Goblin Guards Hunter Fisherman
Arrows Hunter Dart Goblin Fireball Guards Fisherman
Dart Goblin Hunter Fisherman Phoenix
Arrows Dart Goblin Fireball Guards Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Fisherman
Fireball Arrows Hunter Fisherman Phoenix
Guards Hunter Fisherman
Guards Hunter Fireball Fisherman Phoenix
Guards Hunter Fisherman Phoenix
Arrows Fireball Dart Goblin Hunter
Guards Dart Goblin Fireball Hunter Phoenix
Hunter Fisherman Phoenix
Fireball Phoenix
Dart Goblin Guards Phoenix
Dart Goblin Guards Hunter Phoenix
Arrows Fireball Guards Phoenix
Fireball Guards Hunter
Dart Goblin Fireball
Guards Phoenix Dart Goblin Fireball Hunter Fisherman
Arrows Dart Goblin Fireball Hunter Phoenix
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Guards
Arrows Fireball Dart Goblin Fisherman
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Guards
Fireball Arrows
Arrows Fireball Dart Goblin Hunter
Arrows Dart Goblin
Arrows Fireball Dart Goblin Hunter
Arrows Fireball Dart Goblin Fisherman
Fireball Guards Fisherman
Arrows Dart Goblin Fireball Fisherman
Fireball Arrows Dart Goblin
Dart Goblin Fireball Hunter Fisherman
Arrows Dart Goblin Fireball Fisherman
Arrows Dart Goblin Fireball Fisherman
Arrows Dart Goblin Fireball Hunter
Arrows Dart Goblin Fireball
Arrows Fireball
Fisherman
Arrows Dart Goblin Fireball Hunter Fisherman
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Fireball Hunter
Fisherman
Arrows Fireball Dart Goblin Hunter Fisherman
Fireball Arrows Fisherman
Fireball Arrows Dart Goblin Fisherman
Arrows Dart Goblin Fireball Hunter
Dart Goblin Fireball Guards
Fireball
Arrows Dart Goblin Fireball Hunter
Arrows Fireball
Arrows Fireball
Dart Goblin Fireball Guards
Fireball Arrows Dart Goblin Hunter
Arrows Fireball
Fireball Dart Goblin Hunter
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Dart Goblin Fireball Guards
Dart Goblin Fireball
Dart Goblin Fireball

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