My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Dark Prince Prince Inferno Dragon
Barbarian Barrel
Bomb Tower Dark Prince Electro Wizard
The Log
Royal Giant Dark Prince Prince
Earthquake
Bomb Tower
Arrows
Royal Delivery
Dark Prince Prince Electro Wizard Inferno Dragon
Fireball
Bomb Tower Electro Wizard Inferno Dragon
Poison
Bomb Tower Electro Wizard
Lightning
Bomb Tower Dark Prince Prince Electro Wizard Inferno Dragon
Rocket
Bomb Tower Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Bomb Tower Dark Prince Electro Wizard Inferno Dragon Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Bomb Tower Dark Prince

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Dark Prince Prince
Royal Giant
Arrows Fireball Dark Prince Electro Wizard
Fireball
Arrows Royal Giant Dark Prince Electro Wizard
Bomb Tower
Dark Prince
Prince Arrows Royal Giant Fireball Electro Wizard
Prince
Dark Prince Arrows Electro Wizard
Electro Wizard
Royal Giant Fireball Dark Prince Prince
Inferno Dragon

Defense Synergies 0 12

Arrows
Fireball Bomb Tower Dark Prince Prince
Royal Giant
Fireball
Arrows Bomb Tower Dark Prince Electro Wizard
Bomb Tower
Arrows Fireball Electro Wizard
Dark Prince
Arrows Fireball Prince Electro Wizard
Prince
Arrows Dark Prince Electro Wizard
Electro Wizard
Fireball Bomb Tower Dark Prince Prince Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Bomb Tower Inferno Dragon Dark Prince Prince Electro Wizard
Bomb Tower Prince Dark Prince Electro Wizard Inferno Dragon
Bomb Tower Prince Inferno Dragon Dark Prince Electro Wizard
Arrows Fireball Bomb Tower Dark Prince Prince
Arrows Fireball Bomb Tower Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Arrows Fireball Bomb Tower
Arrows Fireball Bomb Tower Electro Wizard
Inferno Dragon Bomb Tower Prince
Dark Prince Prince Electro Wizard
Electro Wizard Arrows Fireball Bomb Tower Dark Prince
Arrows Inferno Dragon Fireball Electro Wizard
Bomb Tower Prince Fireball Dark Prince Electro Wizard
Fireball Bomb Tower Arrows Dark Prince Prince Electro Wizard
Inferno Dragon Bomb Tower Prince Electro Wizard
Bomb Tower Fireball Prince Electro Wizard Inferno Dragon
Bomb Tower Arrows Fireball Dark Prince Prince Electro Wizard
Arrows Fireball Bomb Tower Dark Prince Prince Electro Wizard
Arrows Bomb Tower Fireball Dark Prince Electro Wizard Inferno Dragon
Bomb Tower Prince Electro Wizard Inferno Dragon
Dark Prince Arrows Fireball Bomb Tower Prince Electro Wizard
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Prince Electro Wizard
Fireball Electro Wizard Arrows Bomb Tower Prince Inferno Dragon
Bomb Tower Dark Prince Prince Electro Wizard
Dark Prince Prince Fireball Electro Wizard
Dark Prince Prince Inferno Dragon
Arrows Fireball Bomb Tower Electro Wizard
Dark Prince Prince Fireball Bomb Tower Electro Wizard
Bomb Tower Dark Prince Prince Inferno Dragon
Electro Wizard Fireball Bomb Tower Dark Prince Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Bomb Tower Dark Prince Prince
Arrows Fireball Dark Prince Prince Electro Wizard
Dark Prince Prince Fireball Bomb Tower
Fireball Bomb Tower
Electro Wizard Fireball Bomb Tower Dark Prince Prince Inferno Dragon
Arrows Fireball Bomb Tower Dark Prince Electro Wizard Inferno Dragon
Arrows Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Dark Prince Prince
Fireball Arrows Dark Prince
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Prince Electro Wizard
Arrows Fireball Dark Prince Prince Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince Prince Electro Wizard
Arrows Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Dark Prince
Inferno Dragon
Arrows Fireball Electro Wizard
Fireball Arrows Prince
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Prince
Arrows Fireball
Electro Wizard Fireball Dark Prince Prince
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Dark Prince Prince Electro Wizard
Arrows Fireball
Arrows Fireball
Dark Prince Prince
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince Prince Electro Wizard
Prince Inferno Dragon
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: