My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Royal Giant Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Inferno Tower Goblin Barrel Witch
The Log
Royal Giant Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch P.E.K.K.A
Fireball
Inferno Tower Goblin Barrel Witch
Poison
Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Fireball Inferno Tower Witch Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Barrel Fireball Inferno Tower

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball P.E.K.K.A Goblin Barrel Mega Knight
Royal Giant
Arrows Fireball Goblin Barrel Witch
Fireball
Arrows Royal Giant Mega Knight
Inferno Tower
Goblin Barrel
Royal Giant Arrows P.E.K.K.A Mega Knight
Witch
Royal Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Barrel Witch
Mega Knight
Arrows Fireball Goblin Barrel Witch

Defense Synergies 1 7

Arrows
Mega Knight Fireball Inferno Tower P.E.K.K.A
Royal Giant
Fireball
Arrows Inferno Tower Mega Knight
Inferno Tower
Arrows Fireball Mega Knight
Goblin Barrel
Witch
Mega Knight
P.E.K.K.A
Arrows
Mega Knight
Arrows Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Inferno Tower P.E.K.K.A Witch Mega Knight
Inferno Tower Witch P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A Mega Knight
Arrows Fireball P.E.K.K.A Mega Knight
Arrows Fireball Mega Knight
Inferno Tower Arrows Fireball Witch
Arrows Fireball Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A
Inferno Tower Mega Knight
Witch Arrows Fireball Mega Knight
Arrows Inferno Tower Fireball Witch
Inferno Tower P.E.K.K.A Mega Knight Fireball Witch
Fireball Mega Knight Arrows Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Fireball P.E.K.K.A Mega Knight
Mega Knight Arrows Fireball Inferno Tower Witch P.E.K.K.A
Arrows Fireball Mega Knight Witch
Arrows Witch Fireball Mega Knight
P.E.K.K.A Inferno Tower
Mega Knight Arrows Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Witch P.E.K.K.A
Fireball Arrows Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Witch
P.E.K.K.A Mega Knight Fireball Inferno Tower
Inferno Tower P.E.K.K.A Witch Mega Knight
Arrows Fireball Witch
P.E.K.K.A Fireball Inferno Tower Witch
Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Witch
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Fireball Inferno Tower Witch
Fireball Witch Mega Knight
Inferno Tower Witch Fireball P.E.K.K.A
Arrows Mega Knight Fireball Inferno Tower Witch P.E.K.K.A
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
P.E.K.K.A Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
P.E.K.K.A
Fireball Mega Knight

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