My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Fisherman
Giant Snowball
Goblin Barrel Fisherman
Zap
Royal Giant Inferno Tower Goblin Barrel Fisherman
Barbarian Barrel
Inferno Tower Goblin Barrel Hunter
The Log
Royal Giant Goblin Barrel Hunter Fisherman
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Hunter Fisherman
Fireball
Inferno Tower Goblin Barrel Hunter Fisherman
Poison
Inferno Tower Hunter Fisherman
Lightning
Inferno Tower Hunter Fisherman
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Fisherman Fireball Hunter Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Fisherman

Attack Synergies 10 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mirror Goblin Barrel
Royal Giant
Arrows Fireball Goblin Barrel Hunter Fisherman Mirror
Fireball
Arrows Royal Giant Mirror
Inferno Tower
Mirror
Arrows Fireball Goblin Barrel Royal Giant
Goblin Barrel
Royal Giant Mirror Arrows
Hunter
Royal Giant Fisherman
Fisherman
Royal Giant Hunter

Defense Synergies 3 6

Arrows
Mirror Fireball Inferno Tower
Royal Giant
Fireball
Mirror Arrows Inferno Tower
Inferno Tower
Arrows Fireball Mirror Fisherman
Mirror
Arrows Fireball Inferno Tower Hunter
Goblin Barrel
Hunter
Fisherman Mirror
Fisherman
Hunter Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Inferno Tower Hunter Fisherman
Inferno Tower Hunter Fisherman
Inferno Tower Hunter Fisherman
Arrows Fireball
Arrows Fireball Hunter
Inferno Tower Hunter Arrows Fireball
Arrows Fireball Inferno Tower
Inferno Tower Hunter Fisherman
Inferno Tower Hunter Fisherman
Arrows Fireball Hunter Fisherman
Arrows Inferno Tower Hunter Fireball
Inferno Tower Hunter Fireball
Fireball Arrows Hunter
Inferno Tower Hunter
Inferno Tower Fireball Hunter Fisherman
Arrows Fireball Inferno Tower Hunter Fisherman
Arrows Fireball Hunter Fisherman
Arrows Hunter Fireball Fisherman
Inferno Tower Hunter Fisherman
Arrows Fireball Hunter Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Fisherman
Fireball Arrows Hunter Fisherman
Inferno Tower Hunter Fisherman
Hunter Fireball Inferno Tower Fisherman
Inferno Tower Hunter Fisherman
Arrows Fireball Hunter
Fireball Inferno Tower Hunter
Inferno Tower Hunter Fisherman
Fireball Inferno Tower
Inferno Tower
Inferno Tower Hunter
Arrows Fireball
Fireball Inferno Tower Hunter
Fireball
Inferno Tower Fireball Hunter Fisherman
Arrows Fireball Inferno Tower Hunter
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Fisherman
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Hunter
Arrows
Arrows Fireball Hunter
Arrows Fireball Fisherman
Fireball Fisherman
Arrows Fireball Fisherman
Fireball Arrows
Fireball Hunter Fisherman
Arrows Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball Hunter
Arrows Fireball
Arrows Fireball
Fisherman
Arrows Fireball Hunter Fisherman
Arrows Fireball
Fireball
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Fireball Hunter
Fisherman
Arrows Fireball Hunter Fisherman
Fireball Arrows Fisherman
Fireball Arrows Fisherman
Arrows Fireball Hunter
Fireball
Fireball
Arrows Fireball Hunter
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows Hunter
Arrows Fireball
Fireball Hunter
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball
Fireball

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