My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Royal Giant Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Witch
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Fireball Mini P.E.K.K.A Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mini P.E.K.K.A
Royal Giant
Arrows Fireball Wizard Witch The Log
Fireball
Arrows Royal Giant The Log
Mini P.E.K.K.A
Arrows Wizard The Log
Wizard
Royal Giant Mini P.E.K.K.A
Skeleton Army
Witch
Royal Giant
The Log
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 2 10

Arrows
Fireball Mini P.E.K.K.A
Royal Giant
Fireball
The Log Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Fireball Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Witch
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Skeleton Army Witch The Log
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Arrows Fireball Mini P.E.K.K.A Skeleton Army The Log
Arrows Fireball Skeleton Army The Log
Arrows Fireball Wizard Witch
Arrows Fireball The Log
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Arrows Fireball Wizard The Log
Arrows Fireball Wizard Witch
Mini P.E.K.K.A Skeleton Army Fireball Wizard Witch The Log
Fireball Wizard Skeleton Army Arrows Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A The Log
Wizard Arrows Fireball Mini P.E.K.K.A Skeleton Army Witch
Arrows Fireball Wizard Skeleton Army Witch The Log
Arrows Wizard Witch The Log Fireball
Mini P.E.K.K.A
Wizard Skeleton Army Arrows Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Arrows Mini P.E.K.K.A Wizard The Log
Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army Witch
Arrows Fireball Wizard Witch
Mini P.E.K.K.A Skeleton Army Fireball Witch
Mini P.E.K.K.A Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows Fireball The Log
Mini P.E.K.K.A Skeleton Army Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Mini P.E.K.K.A The Log
Arrows Fireball Mini P.E.K.K.A Wizard Witch The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard Witch
Arrows Wizard Witch The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard The Log
Fireball Arrows Wizard
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Wizard Witch The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard The Log
Arrows Fireball Wizard Witch The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard Witch
Witch
Arrows Fireball The Log Wizard Witch
Fireball Arrows Wizard Witch The Log
Fireball Arrows The Log
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Fireball Skeleton Army Witch
Fireball Arrows Wizard Witch
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows The Log Fireball Wizard
Arrows Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball Wizard

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