My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Dart Goblin Skeleton Army Little Prince
Zap
Bats Royal Giant Dart Goblin Skeleton Army Little Prince
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Little Prince
The Log
Royal Giant Dart Goblin Skeleton Army Little Prince
Earthquake
Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army Little Prince
Royal Delivery
Bats Dart Goblin Wizard Skeleton Army Little Prince
Fireball
Dart Goblin Wizard Skeleton Army Little Prince
Poison
Bats Dart Goblin Wizard Skeleton Army Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Skeleton Army Little Prince Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Skeleton Army

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant
Arrows
Royal Giant Fireball
Royal Giant
Bats Arrows Dart Goblin Fireball Wizard
Dart Goblin
Royal Giant
Fireball
Arrows Royal Giant Little Prince
Wizard
Royal Giant
Skeleton Army
Little Prince
Fireball

Defense Synergies 0 6

Bats
Dart Goblin
Arrows
Fireball Little Prince
Royal Giant
Dart Goblin
Bats Skeleton Army
Fireball
Arrows Little Prince
Wizard
Skeleton Army
Skeleton Army
Dart Goblin Wizard
Little Prince
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Skeleton Army Bats Dart Goblin
Skeleton Army Bats Dart Goblin
Skeleton Army Bats Dart Goblin
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Bats Dart Goblin
Bats Dart Goblin Arrows Fireball Wizard Little Prince
Arrows Dart Goblin Fireball
Skeleton Army
Skeleton Army Dart Goblin Little Prince
Bats Dart Goblin Skeleton Army Arrows Fireball Wizard
Arrows Bats Dart Goblin Fireball Wizard
Skeleton Army Bats Fireball Wizard
Fireball Wizard Skeleton Army Bats Arrows Dart Goblin
Skeleton Army
Skeleton Army Fireball
Wizard Bats Arrows Fireball Skeleton Army
Arrows Fireball Bats Dart Goblin Wizard Skeleton Army Little Prince
Arrows Wizard Bats Dart Goblin Fireball Little Prince
Dart Goblin
Wizard Skeleton Army Bats Arrows Dart Goblin Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Arrows Wizard
Skeleton Army Bats
Skeleton Army Bats Fireball
Skeleton Army
Arrows Fireball Wizard Bats Dart Goblin
Skeleton Army Bats Dart Goblin Fireball
Skeleton Army
Bats Fireball Skeleton Army
Dart Goblin Skeleton Army
Bats Dart Goblin
Skeleton Army Arrows Fireball
Skeleton Army Fireball Wizard
Wizard Dart Goblin Fireball Skeleton Army
Skeleton Army Bats Dart Goblin Fireball Little Prince
Bats Arrows Dart Goblin Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Bats Fireball
Arrows Dart Goblin Fireball Wizard
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Bats
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard Little Prince
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Little Prince
Arrows Fireball Dart Goblin Wizard
Fireball Arrows Wizard
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball Wizard Little Prince
Bats Dart Goblin Fireball Wizard
Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Bats Dart Goblin Fireball Skeleton Army
Fireball Arrows Dart Goblin Wizard
Arrows Fireball
Fireball Dart Goblin Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Little Prince
Fireball Dart Goblin Wizard

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