My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Executioner Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Bandit
Giant Snowball
Hog Rider Witch
Zap
Royal Giant Witch Bandit
Barbarian Barrel
Witch Executioner Bandit Electro Wizard
The Log
Royal Giant Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Witch Executioner Bandit Electro Wizard
Fireball
Hog Rider Witch Executioner Bandit Electro Wizard
Poison
Witch Executioner Electro Wizard
Lightning
Witch Executioner Bandit Electro Wizard
Rocket
Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Hog Rider Electro Wizard Witch Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Hog Rider Electro Wizard

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Bandit Mega Knight
Royal Giant
Arrows Hog Rider Witch Executioner Bandit Electro Wizard
Hog Rider
Arrows Royal Giant Witch Executioner Bandit Electro Wizard Mega Knight
Witch
Royal Giant Hog Rider Bandit Mega Knight
Executioner
Royal Giant Hog Rider Bandit Mega Knight
Bandit
Arrows Royal Giant Hog Rider Witch Executioner Electro Wizard Mega Knight
Electro Wizard
Royal Giant Hog Rider Bandit Mega Knight
Mega Knight
Arrows Hog Rider Witch Executioner Bandit Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Bandit
Royal Giant
Hog Rider
Witch
Bandit Electro Wizard Mega Knight
Executioner
Bandit Mega Knight
Bandit
Arrows Witch Executioner Electro Wizard Mega Knight
Electro Wizard
Witch Bandit Mega Knight
Mega Knight
Arrows Witch Executioner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Witch Executioner Bandit Electro Wizard Mega Knight
Witch Mega Knight Executioner Bandit Electro Wizard
Witch Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Executioner Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Witch Executioner
Arrows Bandit Electro Wizard Mega Knight
Witch
Bandit Electro Wizard Mega Knight
Witch Executioner Electro Wizard Arrows Bandit Mega Knight
Arrows Executioner Witch Electro Wizard
Mega Knight Witch Bandit Electro Wizard
Executioner Mega Knight Arrows Witch Electro Wizard
Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Mega Knight
Mega Knight Arrows Witch Executioner Electro Wizard
Arrows Mega Knight Witch Executioner Bandit Electro Wizard
Arrows Witch Executioner Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Witch Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Arrows Executioner Mega Knight
Bandit Mega Knight Witch Electro Wizard
Mega Knight Bandit Electro Wizard
Witch Executioner Bandit Mega Knight
Arrows Executioner Witch Electro Wizard
Witch Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Witch Bandit
Witch
Mega Knight Witch
Mega Knight Arrows Electro Wizard
Mega Knight Witch Executioner Bandit
Witch Executioner Mega Knight
Witch Electro Wizard Executioner
Arrows Executioner Mega Knight Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Witch
Arrows Witch Executioner
Arrows Executioner
Arrows Bandit
Electro Wizard
Arrows Bandit Electro Wizard
Arrows Executioner
Executioner Bandit
Arrows Bandit
Arrows
Arrows Witch Executioner Bandit
Arrows Executioner Bandit Mega Knight
Arrows
Arrows Executioner Bandit Electro Wizard Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Executioner Mega Knight
Witch
Arrows Witch Executioner Bandit Electro Wizard
Arrows Witch Bandit Mega Knight
Arrows Bandit
Arrows Witch Executioner Electro Wizard
Electro Wizard Witch
Arrows Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Witch Bandit
Arrows Witch Executioner Electro Wizard
Arrows
Executioner Electro Wizard Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Bandit Electro Wizard Mega Knight
Mega Knight

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