My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Royal Giant Witch Bandit
Barbarian Barrel
Goblin Gang Hunter Witch Bandit
The Log
Goblin Gang Royal Giant Hog Rider Hunter Witch Bandit
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Hunter Witch Bandit
Fireball
Goblin Gang Hog Rider Hunter Witch Bandit
Poison
Goblin Gang Hunter Witch
Lightning
Hunter Witch Bandit
Rocket
Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Goblin Gang Bandit Hog Rider Hunter Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Goblin Gang Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Royal Giant Hunter Witch Bandit
Arrows
Royal Giant Hog Rider Bandit
Goblin Gang
Hog Rider Royal Giant Bandit
Royal Giant
Arrows Hunter Giant Snowball Goblin Gang Hog Rider Witch Bandit
Hog Rider
Giant Snowball Arrows Goblin Gang Royal Giant Hunter Witch Bandit
Hunter
Royal Giant Giant Snowball Hog Rider Bandit
Witch
Giant Snowball Royal Giant Hog Rider Bandit
Bandit
Giant Snowball Arrows Goblin Gang Royal Giant Hog Rider Hunter Witch

Defense Synergies 1 7

Giant Snowball
Goblin Gang Hunter Witch Bandit
Arrows
Bandit
Goblin Gang
Giant Snowball Bandit
Royal Giant
Hog Rider
Hunter
Giant Snowball Bandit
Witch
Giant Snowball Bandit
Bandit
Giant Snowball Arrows Goblin Gang Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Goblin Gang Witch Bandit
Goblin Gang Hunter Witch Giant Snowball Bandit
Hunter Witch Goblin Gang Bandit
Arrows
Arrows Goblin Gang Giant Snowball Hunter Bandit
Giant Snowball Hunter Arrows Goblin Gang Witch
Arrows Bandit
Hunter Witch Goblin Gang
Goblin Gang Giant Snowball Hunter Bandit
Goblin Gang Witch Giant Snowball Arrows Hunter Bandit
Arrows Hunter Giant Snowball Goblin Gang Witch
Hunter Giant Snowball Goblin Gang Witch Bandit
Giant Snowball Arrows Goblin Gang Hunter Witch
Goblin Gang Hunter Bandit
Giant Snowball Goblin Gang Hunter Bandit
Arrows Goblin Gang Hunter Witch
Arrows Giant Snowball Goblin Gang Hunter Witch Bandit
Giant Snowball Arrows Hunter Witch Bandit
Hunter
Goblin Gang Giant Snowball Arrows Hunter Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Witch Bandit
Bandit Giant Snowball Arrows Goblin Gang Hunter
Goblin Gang Bandit Hunter Witch
Goblin Gang Hunter Bandit
Goblin Gang Hunter Witch Bandit
Arrows Giant Snowball Goblin Gang Hunter Witch
Goblin Gang Hunter Witch Bandit
Hunter
Giant Snowball Witch Bandit
Witch Goblin Gang
Hunter Witch
Giant Snowball Arrows
Goblin Gang Hunter Witch Bandit
Witch
Goblin Gang Witch Hunter
Arrows Giant Snowball Hunter Witch
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Giant Snowball Bandit
Arrows Bandit
Arrows
Giant Snowball Arrows
Arrows Giant Snowball Hunter Witch
Arrows Witch
Arrows Giant Snowball Hunter
Arrows Giant Snowball Bandit
Giant Snowball Goblin Gang
Arrows Bandit
Giant Snowball Arrows
Giant Snowball Hunter Bandit
Arrows Bandit
Giant Snowball Arrows
Giant Snowball Arrows Hunter Witch Bandit
Arrows Bandit
Giant Snowball Arrows
Giant Snowball Arrows Hunter Bandit
Giant Snowball Arrows Witch
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Hunter Witch
Witch
Arrows Giant Snowball Hunter Witch Bandit
Giant Snowball Arrows Witch Bandit
Arrows Bandit
Giant Snowball Arrows Hunter Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows Hunter Bandit
Giant Snowball Arrows
Giant Snowball Arrows
Goblin Gang Witch Bandit
Giant Snowball Arrows Hunter Witch
Arrows
Goblin Gang Hunter
Arrows Giant Snowball
Giant Snowball Arrows
Giant Snowball Goblin Gang Witch
Giant Snowball Witch
Giant Snowball Witch Bandit

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