My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Witch Little Prince
Zap
Royal Giant Goblin Barrel Witch Little Prince
Barbarian Barrel
Goblin Barrel Witch Electro Wizard Little Prince
The Log
Royal Giant Goblin Barrel Witch Little Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Little Prince
Royal Delivery
Goblin Barrel Witch Electro Wizard Little Prince
Fireball
Goblin Barrel Witch Electro Wizard Little Prince
Poison
Witch Electro Wizard Little Prince
Lightning
Witch Electro Wizard Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Little Prince Electro Wizard Witch Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Little Prince

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror Goblin Barrel
Royal Giant
Arrows Goblin Barrel Mirror Witch Electro Wizard
Mirror
Arrows Goblin Barrel Royal Giant
Goblin Barrel
Royal Giant Mirror Arrows
Witch
Royal Giant
Electro Wizard
Royal Giant
Goblin Machine
Little Prince

Defense Synergies 1 4

Arrows
Mirror Little Prince
Royal Giant
Mirror
Arrows Electro Wizard
Goblin Barrel
Witch
Electro Wizard
Electro Wizard
Mirror Witch Little Prince
Goblin Machine
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Arrows
Arrows Electro Wizard
Electro Wizard Arrows Witch Little Prince
Arrows Electro Wizard
Witch
Electro Wizard Little Prince
Witch Electro Wizard Arrows
Arrows Witch Electro Wizard
Witch Electro Wizard
Arrows Witch Electro Wizard
Electro Wizard
Electro Wizard
Arrows Witch Electro Wizard
Arrows Witch Electro Wizard Little Prince
Arrows Witch Electro Wizard Little Prince
Electro Wizard
Arrows Witch Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Arrows
Witch Electro Wizard
Electro Wizard
Witch
Arrows Witch Electro Wizard
Witch Electro Wizard
Electro Wizard Witch
Witch
Witch
Arrows Electro Wizard
Witch
Witch
Witch Electro Wizard Little Prince
Arrows Witch Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Witch Little Prince
Arrows
Arrows
Arrows Witch Little Prince
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard Little Prince
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Little Prince

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