My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Elixir Collector Three Musketeers Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Three Musketeers Goblin Drill Bandit Sparky
Giant Snowball
Zappies Three Musketeers Goblin Drill
Zap
Royal Giant Zappies Three Musketeers Goblin Drill Bandit Sparky
Barbarian Barrel
Zappies Three Musketeers Goblin Drill Bandit Sparky
The Log
Royal Giant Zappies Three Musketeers Goblin Drill Bandit Sparky
Earthquake
Zappies Elixir Collector Goblin Drill
Arrows
Zappies Goblin Drill
Royal Delivery
Zappies Three Musketeers Goblin Drill Bandit Sparky
Fireball
Zappies Elixir Collector Three Musketeers Goblin Drill Bandit Sparky
Poison
Zappies Elixir Collector Three Musketeers Goblin Drill Sparky
Lightning
Elixir Collector Three Musketeers Bandit Sparky
Rocket
Elixir Collector Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Goblin Drill Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Zappies Goblin Drill Royal Giant Elixir Collector Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Zappies Goblin Drill

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky Goblin Drill Bandit
Royal Giant
Arrows Zappies Bandit Sparky
Zappies
Royal Giant Three Musketeers Bandit
Elixir Collector
Three Musketeers
Zappies Bandit
Goblin Drill
Arrows Bandit Sparky
Bandit
Arrows Royal Giant Zappies Three Musketeers Goblin Drill
Sparky
Arrows Royal Giant Goblin Drill

Defense Synergies 0 5

Arrows
Bandit Sparky
Royal Giant
Zappies
Goblin Drill Bandit
Elixir Collector
Three Musketeers
Bandit
Goblin Drill
Zappies
Bandit
Arrows Zappies Three Musketeers
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Sparky
Sparky Zappies Three Musketeers Goblin Drill Bandit
Three Musketeers Sparky Zappies Goblin Drill Bandit
Three Musketeers Sparky Zappies Goblin Drill Bandit
Arrows Sparky
Arrows Zappies Bandit
Three Musketeers Arrows Zappies
Arrows Bandit Sparky
Zappies Three Musketeers Sparky Goblin Drill
Zappies Bandit Sparky
Arrows Zappies Goblin Drill Bandit
Arrows Three Musketeers Zappies
Goblin Drill Sparky Zappies Three Musketeers Bandit
Three Musketeers Sparky Arrows Zappies Goblin Drill
Sparky Zappies Three Musketeers Goblin Drill Bandit
Zappies Three Musketeers Goblin Drill Bandit Sparky
Three Musketeers Sparky Arrows Zappies Goblin Drill
Arrows Zappies Three Musketeers Goblin Drill Bandit
Arrows Goblin Drill Zappies Bandit
Sparky Zappies Three Musketeers Goblin Drill
Arrows Zappies Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Bandit Sparky
Bandit Arrows
Zappies Bandit Sparky
Zappies Bandit Sparky
Zappies Three Musketeers Goblin Drill Bandit Sparky
Arrows Zappies Three Musketeers
Sparky Zappies Bandit
Zappies Sparky
Zappies Bandit Sparky
Zappies Three Musketeers Goblin Drill Sparky
Zappies Sparky
Arrows
Zappies Three Musketeers Bandit Sparky
Zappies Three Musketeers Sparky
Zappies Sparky Three Musketeers Goblin Drill
Arrows Zappies Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill Bandit Sparky
Arrows Bandit
Arrows Goblin Drill Bandit Sparky
Arrows Sparky
Arrows Sparky
Arrows
Arrows Sparky
Arrows
Arrows Bandit
Three Musketeers Sparky
Arrows Bandit Sparky
Arrows
Three Musketeers Bandit Sparky
Arrows Bandit
Arrows Sparky
Arrows Three Musketeers Goblin Drill Bandit Sparky
Arrows Three Musketeers Bandit Sparky
Arrows Three Musketeers Sparky
Sparky
Arrows Three Musketeers Bandit Sparky
Arrows
Sparky
Arrows
Sparky
Arrows Goblin Drill
Arrows Sparky
Arrows Bandit Sparky
Arrows Bandit Sparky
Arrows Bandit Sparky
Arrows Sparky
Zappies
Sparky
Arrows Bandit Sparky
Arrows Zappies Sparky
Sparky
Arrows Sparky
Zappies Bandit
Arrows Zappies Three Musketeers
Arrows
Three Musketeers Sparky
Arrows
Arrows Sparky
Three Musketeers Sparky
Zappies Sparky
Zappies
Bandit Sparky

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