My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Dragon Bowler Royal Ghost Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Phoenix
Giant Snowball
Electro Dragon
Zap
Royal Giant
Barbarian Barrel
Royal Ghost Magic Archer
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Electro Dragon Bowler Royal Ghost Magic Archer
Fireball
Electro Dragon Bowler Magic Archer
Poison
Electro Dragon Phoenix Magic Archer
Lightning
Electro Dragon Bowler Phoenix Magic Archer
Rocket
Electro Dragon Bowler Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Royal Ghost Phoenix Magic Archer Electro Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Royal Ghost Phoenix

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bowler Phoenix
Royal Giant
Arrows Electro Dragon Bowler Royal Ghost Magic Archer
Rage
Electro Dragon Phoenix
Electro Dragon
Royal Giant Rage Bowler Magic Archer
Bowler
Arrows Royal Giant Electro Dragon Magic Archer
Royal Ghost
Royal Giant Magic Archer
Phoenix
Arrows Rage
Magic Archer
Royal Giant Electro Dragon Bowler Royal Ghost

Defense Synergies 0 3

Arrows
Bowler Phoenix
Royal Giant
Rage
Electro Dragon
Bowler
Bowler
Arrows Electro Dragon
Royal Ghost
Phoenix
Arrows
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon Magic Archer
Electro Dragon Phoenix
Bowler Electro Dragon
Electro Dragon Bowler Phoenix
Arrows Bowler
Arrows Bowler Electro Dragon Royal Ghost Magic Archer
Arrows Electro Dragon Phoenix Magic Archer
Bowler Arrows Electro Dragon Phoenix Magic Archer
Phoenix
Bowler Royal Ghost Phoenix
Arrows Electro Dragon Bowler Royal Ghost Magic Archer
Arrows Electro Dragon Phoenix Magic Archer
Bowler Electro Dragon
Bowler Arrows Electro Dragon Royal Ghost Magic Archer
Phoenix
Bowler
Arrows Electro Dragon Bowler
Arrows Electro Dragon Bowler Royal Ghost Magic Archer
Arrows Electro Dragon Bowler Royal Ghost Magic Archer
Phoenix
Bowler Royal Ghost Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Royal Ghost
Arrows Electro Dragon Bowler Royal Ghost Phoenix Magic Archer
Electro Dragon Bowler
Bowler Phoenix
Bowler Phoenix
Arrows Electro Dragon Magic Archer
Bowler Phoenix
Phoenix
Electro Dragon Phoenix Magic Archer
Phoenix
Electro Dragon Bowler Phoenix
Arrows Bowler Phoenix
Bowler
Electro Dragon Bowler Magic Archer
Electro Dragon Phoenix Bowler Magic Archer
Arrows Bowler Electro Dragon Royal Ghost Phoenix Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon Bowler Royal Ghost Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Arrows Bowler Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Bowler Magic Archer
Arrows Electro Dragon Bowler Magic Archer
Arrows Electro Dragon
Electro Dragon Bowler
Arrows Electro Dragon Bowler Magic Archer
Arrows Electro Dragon Magic Archer
Bowler Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Bowler Magic Archer
Magic Archer Arrows Electro Dragon Bowler
Arrows
Arrows Electro Dragon Bowler Magic Archer
Arrows Electro Dragon Bowler Magic Archer
Bowler Magic Archer
Arrows
Bowler
Arrows Electro Dragon
Arrows Electro Dragon Bowler Magic Archer
Arrows Electro Dragon Bowler Royal Ghost Magic Archer
Arrows Electro Dragon Bowler Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Electro Dragon
Bowler
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Bowler Magic Archer
Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Electro Dragon Bowler Magic Archer
Arrows Electro Dragon Bowler Magic Archer
Arrows
Electro Dragon
Electro Dragon Bowler Magic Archer
Electro Dragon Magic Archer
Electro Dragon Bowler Royal Ghost Magic Archer
Electro Dragon Bowler

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