My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Elixir Golem Baby Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Elixir Golem Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Elixir Golem
Giant Snowball
Royal Recruits Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Royal Recruits Elixir Golem Magic Archer
The Log
Royal Giant Royal Recruits Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Elixir Golem Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer
Fireball
Elixir Golem Baby Dragon Magic Archer
Poison
Royal Recruits Elixir Golem Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Mini P.E.K.K.A Baby Dragon Magic Archer Royal Giant Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Mini P.E.K.K.A Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Elixir Golem Mini P.E.K.K.A
Royal Giant
Arrows Baby Dragon Magic Archer
Royal Recruits
Magic Archer
Elixir Golem
Arrows Mini P.E.K.K.A Baby Dragon Magic Archer
Mini P.E.K.K.A
Arrows Elixir Golem Baby Dragon Magic Archer
Baby Dragon
Royal Giant Elixir Golem Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Baby Dragon
Magic Archer
P.E.K.K.A Royal Giant Royal Recruits Elixir Golem Mini P.E.K.K.A

Defense Synergies 0 5

Arrows
Mini P.E.K.K.A P.E.K.K.A
Royal Giant
Royal Recruits
Elixir Golem
Mini P.E.K.K.A
Arrows Baby Dragon Magic Archer
Baby Dragon
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Baby Dragon
Magic Archer
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Royal Recruits Baby Dragon P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A
Arrows Royal Recruits Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Royal Recruits Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Royal Recruits Baby Dragon Magic Archer
Arrows Baby Dragon Royal Recruits Magic Archer
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Magic Archer
Royal Recruits P.E.K.K.A Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Royal Recruits P.E.K.K.A Mini P.E.K.K.A
Arrows Baby Dragon Magic Archer
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Mini P.E.K.K.A Baby Dragon Magic Archer
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits Mini P.E.K.K.A
Royal Recruits P.E.K.K.A Arrows
Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Royal Recruits Baby Dragon Magic Archer
Royal Recruits Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer
Arrows Royal Recruits Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Royal Recruits
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Mini P.E.K.K.A
Arrows Royal Recruits Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Magic Archer Arrows Royal Recruits Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Royal Recruits Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Royal Recruits Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Mini P.E.K.K.A Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Royal Recruits P.E.K.K.A
Royal Recruits Baby Dragon Magic Archer
Magic Archer
Royal Recruits Baby Dragon Magic Archer
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: