My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Dark Prince Bowler Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Dark Prince
Giant Snowball
Royal Recruits
Zap
Royal Giant Dark Prince
Barbarian Barrel
Royal Recruits Dark Prince
The Log
Royal Giant Royal Recruits Dark Prince
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Dark Prince Bowler
Fireball
Bowler
Poison
Royal Recruits
Lightning
Dark Prince Bowler Archer Queen
Rocket
Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Dark Prince Poison Bowler Archer Queen Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Dark Prince Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror Dark Prince Bowler
Royal Giant
Arrows Poison Mirror Dark Prince Bowler
Royal Recruits
Mirror
Arrows Royal Giant Poison
Dark Prince
Arrows Royal Giant Poison
Poison
Royal Giant Mirror Dark Prince Bowler
Bowler
Arrows Royal Giant Poison
Archer Queen

Defense Synergies 1 7

Arrows
Mirror Dark Prince Bowler
Royal Giant
Royal Recruits
Mirror
Arrows Poison Bowler
Dark Prince
Arrows Poison Bowler Archer Queen
Poison
Mirror Dark Prince
Bowler
Arrows Mirror Dark Prince
Archer Queen
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits
Royal Recruits Dark Prince
Bowler Royal Recruits Dark Prince
Royal Recruits Dark Prince Bowler
Arrows Royal Recruits Dark Prince Poison Bowler
Arrows Bowler Dark Prince
Arrows Poison
Bowler Arrows Royal Recruits Poison
Royal Recruits Archer Queen
Royal Recruits Dark Prince Bowler
Poison Arrows Royal Recruits Dark Prince Bowler
Arrows Poison
Royal Recruits Bowler Dark Prince
Bowler Arrows Royal Recruits Dark Prince Poison
Royal Recruits
Royal Recruits Bowler
Arrows Royal Recruits Dark Prince Poison Bowler
Arrows Royal Recruits Dark Prince Bowler
Arrows Poison Royal Recruits Dark Prince Bowler
Royal Recruits
Royal Recruits Dark Prince Bowler Arrows Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince Bowler
Poison Arrows Bowler
Royal Recruits Dark Prince Bowler
Royal Recruits Dark Prince Bowler
Royal Recruits Dark Prince Bowler
Arrows Poison
Royal Recruits Dark Prince Bowler
Royal Recruits Dark Prince
Royal Recruits Dark Prince Poison
Royal Recruits
Royal Recruits Dark Prince Bowler
Royal Recruits Arrows Dark Prince Poison Bowler Archer Queen
Royal Recruits Dark Prince Bowler
Royal Recruits Bowler
Royal Recruits Dark Prince Poison Bowler Archer Queen
Arrows Poison Bowler Royal Recruits Dark Prince Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits
Arrows Poison Bowler
Arrows Poison
Arrows Royal Recruits Dark Prince Poison
Poison Arrows Dark Prince Bowler
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison
Poison Bowler
Poison Arrows Royal Recruits Dark Prince Bowler
Poison Arrows Archer Queen
Poison Bowler
Arrows Poison
Arrows Poison
Arrows Poison Bowler
Arrows Royal Recruits Poison Bowler
Arrows Poison
Arrows Dark Prince Poison Bowler
Arrows Poison Bowler
Poison Bowler
Arrows Poison
Bowler
Arrows Royal Recruits Poison
Arrows Poison Dark Prince Bowler
Arrows Poison Bowler
Arrows Poison Bowler
Poison Arrows
Poison Arrows
Poison
Bowler
Poison Arrows
Arrows Poison
Arrows Poison Bowler
Royal Recruits Dark Prince
Poison Arrows Archer Queen
Arrows
Poison Dark Prince Bowler
Arrows Poison Bowler
Arrows Poison Archer Queen
Royal Recruits Dark Prince Archer Queen
Royal Recruits Poison Bowler Archer Queen
Poison Archer Queen
Poison Royal Recruits Dark Prince Bowler Archer Queen
Bowler

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