My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Suspicious Bush Elixir Golem X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Battle Healer X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Little Prince
Zap
Royal Giant Inferno Tower X-Bow Little Prince
Barbarian Barrel
Elixir Golem Inferno Tower X-Bow Little Prince
The Log
Royal Giant Suspicious Bush Elixir Golem X-Bow Little Prince
Earthquake
Elixir Golem Inferno Tower X-Bow
Arrows
Suspicious Bush Little Prince
Royal Delivery
Elixir Golem Battle Healer Little Prince
Fireball
Suspicious Bush Elixir Golem Battle Healer Inferno Tower X-Bow Little Prince
Poison
Suspicious Bush Elixir Golem Battle Healer Inferno Tower X-Bow Little Prince
Lightning
Battle Healer Inferno Tower X-Bow Little Prince
Rocket
Battle Healer Inferno Tower X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Elixir Golem Battle Healer Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Elixir Golem Little Prince Battle Healer Inferno Tower Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Elixir Golem Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elixir Golem Battle Healer X-Bow
Royal Giant
Arrows Battle Healer
Suspicious Bush
Elixir Golem
Battle Healer Arrows
Battle Healer
Elixir Golem Arrows Royal Giant X-Bow
Inferno Tower
X-Bow
Arrows Battle Healer
Little Prince

Defense Synergies 0 7

Arrows
Battle Healer Inferno Tower Little Prince
Royal Giant
Suspicious Bush
Elixir Golem
Battle Healer
Arrows Inferno Tower X-Bow Little Prince
Inferno Tower
Arrows Battle Healer X-Bow
X-Bow
Battle Healer Inferno Tower
Little Prince
Arrows Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower X-Bow
Inferno Tower Battle Healer X-Bow
Inferno Tower
Inferno Tower
Arrows Battle Healer X-Bow
Arrows X-Bow
Inferno Tower Arrows X-Bow Little Prince
Arrows Battle Healer Inferno Tower X-Bow
Inferno Tower X-Bow
Battle Healer Inferno Tower Little Prince
Arrows X-Bow
Arrows Inferno Tower
Inferno Tower Battle Healer X-Bow
Arrows X-Bow
Inferno Tower X-Bow
Inferno Tower X-Bow
Arrows Inferno Tower X-Bow
Arrows Battle Healer X-Bow Little Prince
Arrows Battle Healer Little Prince
Inferno Tower
Arrows Battle Healer Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Inferno Tower X-Bow
Arrows Battle Healer X-Bow
Battle Healer Inferno Tower
Battle Healer Inferno Tower X-Bow
Inferno Tower Battle Healer
Arrows
Battle Healer Inferno Tower
Inferno Tower Battle Healer
Inferno Tower X-Bow
Inferno Tower
Inferno Tower
Arrows
Inferno Tower
Inferno Tower Battle Healer X-Bow Little Prince
Arrows Battle Healer Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows
Arrows
Arrows
Arrows
Arrows X-Bow
Arrows X-Bow
X-Bow
Arrows X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows
Arrows X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow Little Prince
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Little Prince
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow Little Prince
Arrows X-Bow
Arrows
Arrows
X-Bow
Arrows
Arrows
Arrows
Arrows
X-Bow Little Prince

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