My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Suspicious Bush Valkyrie Battle Ram Furnace Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram
Giant Snowball
Battle Ram Furnace
Zap
Royal Giant Battle Ram Furnace
Barbarian Barrel
Valkyrie Battle Ram Furnace Magic Archer
The Log
Royal Giant Suspicious Bush Battle Ram Furnace
Earthquake
Furnace
Arrows
Suspicious Bush Furnace
Royal Delivery
Valkyrie Battle Ram Magic Archer
Fireball
Suspicious Bush Battle Ram Furnace Magic Archer
Poison
Suspicious Bush Furnace Magic Archer
Lightning
Valkyrie Battle Ram Furnace Magic Archer
Rocket
Valkyrie Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Valkyrie Battle Ram Furnace Magic Archer Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Suspicious Bush Arrows Valkyrie Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Battle Ram
Royal Giant
Arrows Furnace Magic Archer
Suspicious Bush
Valkyrie
Battle Ram Furnace Magic Archer
Battle Ram
Magic Archer Arrows Valkyrie Furnace Golden Knight
Furnace
Royal Giant Valkyrie Battle Ram Golden Knight
Magic Archer
Battle Ram Royal Giant Valkyrie Golden Knight
Golden Knight
Battle Ram Furnace Magic Archer

Defense Synergies 0 6

Arrows
Valkyrie Furnace Golden Knight
Royal Giant
Suspicious Bush
Valkyrie
Arrows Furnace Magic Archer
Battle Ram
Furnace
Arrows Valkyrie Magic Archer
Magic Archer
Valkyrie Furnace
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer Golden Knight
Valkyrie Furnace
Furnace Valkyrie
Valkyrie Furnace
Arrows Valkyrie
Arrows Valkyrie Furnace Magic Archer
Furnace Arrows Magic Archer
Arrows Valkyrie Magic Archer Golden Knight
Furnace
Valkyrie
Valkyrie Arrows Furnace Magic Archer
Arrows Furnace Magic Archer
Furnace Valkyrie
Valkyrie Arrows Furnace Magic Archer Golden Knight
Furnace
Furnace
Arrows Valkyrie Furnace
Arrows Valkyrie Furnace Magic Archer Golden Knight
Arrows Valkyrie Furnace Magic Archer
Valkyrie Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace
Arrows Valkyrie Magic Archer
Valkyrie Furnace Golden Knight
Valkyrie
Valkyrie
Arrows Furnace Magic Archer
Valkyrie Furnace
Valkyrie
Valkyrie Magic Archer
Valkyrie Golden Knight
Arrows Valkyrie
Valkyrie Golden Knight
Valkyrie Furnace Magic Archer
Valkyrie Furnace Magic Archer Golden Knight
Arrows Valkyrie Magic Archer Golden Knight
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Golden Knight
Arrows Magic Archer Golden Knight
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Furnace Magic Archer
Arrows Furnace Magic Archer
Arrows Furnace Magic Archer
Arrows Magic Archer
Arrows Golden Knight
Arrows Valkyrie Magic Archer Golden Knight
Arrows Magic Archer
Magic Archer Golden Knight
Arrows Magic Archer
Arrows Furnace Magic Archer
Arrows Furnace Magic Archer Golden Knight
Magic Archer Arrows Furnace
Arrows
Arrows Magic Archer
Arrows Valkyrie Magic Archer Golden Knight
Magic Archer
Arrows
Arrows
Arrows Valkyrie Furnace Magic Archer
Arrows Magic Archer Golden Knight
Arrows Magic Archer Golden Knight
Arrows Magic Archer Golden Knight
Arrows Furnace Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows
Valkyrie Magic Archer
Arrows Magic Archer
Arrows
Magic Archer Golden Knight
Magic Archer
Magic Archer Golden Knight

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