My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Valkyrie Zappies Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Tombstone Zappies Fisherman
Zap
Royal Giant Tombstone Zappies Fisherman
Barbarian Barrel
Tombstone Valkyrie Zappies
The Log
Royal Giant Tombstone Zappies Fisherman
Earthquake
Tombstone Zappies
Arrows
Tombstone Zappies
Royal Delivery
Valkyrie Zappies Fisherman Mother Witch
Fireball
Tombstone Zappies Fisherman Mother Witch
Poison
Tombstone Zappies Fisherman Mother Witch
Lightning
Tombstone Valkyrie Fisherman Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Fisherman Fireball Valkyrie Zappies Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Fisherman Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mother Witch
Royal Giant
Arrows Fireball Fisherman Mother Witch Zappies
Tombstone
Fireball
Arrows Royal Giant
Valkyrie
Zappies Fisherman Mother Witch
Zappies
Royal Giant Valkyrie
Fisherman
Royal Giant Valkyrie
Mother Witch
Royal Giant Arrows Valkyrie

Defense Synergies 0 15

Arrows
Tombstone Fireball Valkyrie Mother Witch
Royal Giant
Tombstone
Arrows Fireball Zappies Mother Witch
Fireball
Arrows Tombstone Valkyrie Zappies
Valkyrie
Arrows Fireball Zappies Fisherman Mother Witch
Zappies
Tombstone Fireball Valkyrie Fisherman Mother Witch
Fisherman
Valkyrie Zappies Mother Witch
Mother Witch
Arrows Tombstone Valkyrie Zappies Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie Zappies
Tombstone Valkyrie Zappies Fisherman
Fisherman Tombstone Valkyrie Zappies
Tombstone Valkyrie Zappies Fisherman
Arrows Tombstone Fireball Valkyrie
Arrows Fireball Valkyrie Zappies Mother Witch
Arrows Tombstone Fireball Zappies
Arrows Fireball Valkyrie
Zappies Tombstone Fisherman
Valkyrie Zappies Fisherman
Valkyrie Mother Witch Arrows Tombstone Fireball Zappies Fisherman
Arrows Fireball Zappies
Tombstone Fireball Valkyrie Zappies
Fireball Valkyrie Arrows Tombstone Zappies
Tombstone Zappies
Fireball Zappies Fisherman
Arrows Tombstone Fireball Valkyrie Zappies Fisherman
Arrows Tombstone Fireball Valkyrie Zappies Fisherman
Arrows Valkyrie Tombstone Fireball Zappies Fisherman Mother Witch
Zappies Fisherman
Valkyrie Arrows Fireball Zappies Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball Zappies Fisherman
Fireball Arrows Valkyrie Fisherman
Tombstone Zappies Valkyrie Fisherman
Valkyrie Fireball Zappies Fisherman
Tombstone Valkyrie Zappies Fisherman
Arrows Fireball Mother Witch Zappies
Tombstone Fireball Valkyrie Zappies
Valkyrie Zappies Fisherman
Tombstone Fireball Valkyrie Zappies
Tombstone Zappies
Tombstone Valkyrie Zappies
Arrows Fireball Valkyrie
Tombstone Fireball Valkyrie Zappies
Fireball Valkyrie Zappies
Tombstone Zappies Fireball Valkyrie Fisherman
Arrows Valkyrie Fireball Zappies Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Fisherman
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Mother Witch
Arrows
Arrows Fireball
Arrows Fireball Fisherman
Fireball Fisherman
Arrows Fireball Valkyrie Fisherman
Fireball Arrows
Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fisherman
Arrows Fireball Fisherman
Arrows Fireball Valkyrie Mother Witch
Fireball
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Mother Witch Fireball Valkyrie
Fisherman
Arrows Fireball Fisherman
Fireball Arrows Fisherman
Fireball Arrows Fisherman
Arrows Fireball Mother Witch
Fireball Zappies
Fireball
Arrows Fireball
Arrows Fireball Zappies
Arrows Fireball
Tombstone Fireball Zappies
Fireball Arrows Zappies
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball
Fireball Zappies
Fireball Zappies
Fireball

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