My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Miner
Giant Snowball
Bats Tombstone Witch Miner
Zap
Bats Royal Giant Tombstone Witch
Barbarian Barrel
Tombstone Witch
The Log
Royal Giant Tombstone Mini P.E.K.K.A Witch
Earthquake
Tombstone Witch
Arrows
Bats Tombstone Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch Miner
Fireball
Tombstone Witch
Poison
Bats Tombstone Witch
Lightning
Tombstone Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Tombstone Miner Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Tombstone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Mini P.E.K.K.A
Giant Snowball
Royal Giant Witch Miner
Arrows
Royal Giant Mini P.E.K.K.A Miner
Royal Giant
Bats Arrows Miner Giant Snowball Witch
Tombstone
Mini P.E.K.K.A
Bats Arrows
Witch
Giant Snowball Royal Giant Miner
Miner
Bats Royal Giant Giant Snowball Arrows Witch

Defense Synergies 0 8

Bats
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Bats Mini P.E.K.K.A Witch Miner
Arrows
Tombstone Mini P.E.K.K.A
Royal Giant
Tombstone
Arrows
Mini P.E.K.K.A
Bats Giant Snowball Arrows Witch
Witch
Giant Snowball Mini P.E.K.K.A
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Mini P.E.K.K.A Bats Tombstone Witch
Mini P.E.K.K.A Witch Bats Giant Snowball Tombstone
Mini P.E.K.K.A Witch Bats Tombstone
Arrows Tombstone Mini P.E.K.K.A
Arrows Bats Giant Snowball
Bats Giant Snowball Arrows Tombstone Witch
Arrows
Mini P.E.K.K.A Witch Tombstone
Giant Snowball Mini P.E.K.K.A Miner
Bats Witch Giant Snowball Arrows Tombstone
Arrows Bats Giant Snowball Witch
Tombstone Mini P.E.K.K.A Bats Giant Snowball Witch
Bats Giant Snowball Arrows Tombstone Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tombstone
Giant Snowball Mini P.E.K.K.A
Bats Arrows Tombstone Mini P.E.K.K.A Witch
Arrows Tombstone Bats Giant Snowball Witch
Giant Snowball Arrows Witch Bats Tombstone
Mini P.E.K.K.A
Bats Giant Snowball Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Tombstone Witch
Giant Snowball Arrows Mini P.E.K.K.A Miner
Tombstone Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats
Tombstone Mini P.E.K.K.A Witch
Arrows Bats Giant Snowball Witch
Mini P.E.K.K.A Bats Tombstone Witch
Mini P.E.K.K.A
Bats Giant Snowball Tombstone Mini P.E.K.K.A Witch
Witch Tombstone
Bats Tombstone Mini P.E.K.K.A Witch
Giant Snowball Arrows
Mini P.E.K.K.A Tombstone Witch
Witch
Tombstone Witch Bats Mini P.E.K.K.A
Bats Arrows Giant Snowball Mini P.E.K.K.A Witch
Giant Snowball Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball Miner
Arrows Miner
Arrows
Giant Snowball Arrows
Arrows Bats Giant Snowball Witch
Arrows Witch
Arrows Giant Snowball
Arrows Miner Giant Snowball
Bats Giant Snowball Mini P.E.K.K.A
Miner Arrows
Giant Snowball Arrows
Giant Snowball Miner
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch
Arrows
Giant Snowball Arrows
Bats Mini P.E.K.K.A
Giant Snowball Arrows Mini P.E.K.K.A
Giant Snowball Arrows Witch Miner
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Witch
Witch
Arrows Miner Giant Snowball Witch
Giant Snowball Arrows Witch Miner
Miner Arrows
Bats Giant Snowball Arrows Witch
Bats Giant Snowball Witch
Giant Snowball Mini P.E.K.K.A
Giant Snowball Arrows Miner
Giant Snowball Arrows
Giant Snowball Arrows
Bats Tombstone Witch
Giant Snowball Arrows Witch
Arrows
Miner Mini P.E.K.K.A
Arrows Giant Snowball
Giant Snowball Arrows
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Witch Miner

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