My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Zappies Electro Dragon
Zap
Royal Giant Zappies
Barbarian Barrel
Zappies Giant Skeleton
The Log
Royal Giant Zappies Giant Skeleton
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Battle Healer Zappies Electro Dragon Giant Skeleton
Fireball
Battle Healer Zappies Electro Dragon
Poison
Battle Healer Zappies Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Tornado Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Battle Healer Zappies Poison Electro Dragon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Battle Healer Zappies

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Battle Healer Giant Skeleton
Royal Giant
Arrows Poison Battle Healer Zappies Tornado Electro Dragon Giant Skeleton
Battle Healer
Electro Dragon Arrows Royal Giant Zappies Tornado Poison Giant Skeleton
Zappies
Royal Giant Battle Healer Electro Dragon Giant Skeleton
Tornado
Royal Giant Battle Healer Poison Electro Dragon Giant Skeleton
Poison
Royal Giant Battle Healer Tornado Electro Dragon Giant Skeleton
Electro Dragon
Battle Healer Royal Giant Zappies Tornado Poison Giant Skeleton
Giant Skeleton
Arrows Royal Giant Battle Healer Zappies Tornado Poison Electro Dragon

Defense Synergies 1 13

Arrows
Battle Healer Tornado Giant Skeleton
Royal Giant
Battle Healer
Electro Dragon Arrows Zappies Tornado Poison Giant Skeleton
Zappies
Battle Healer Tornado Giant Skeleton
Tornado
Arrows Battle Healer Zappies Poison Electro Dragon Giant Skeleton
Poison
Battle Healer Tornado
Electro Dragon
Battle Healer Tornado Giant Skeleton
Giant Skeleton
Arrows Battle Healer Zappies Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Electro Dragon
Battle Healer Zappies Electro Dragon
Tornado Zappies Electro Dragon Giant Skeleton
Zappies Electro Dragon
Arrows Battle Healer Tornado Poison Giant Skeleton
Arrows Tornado Zappies Electro Dragon
Tornado Arrows Zappies Poison Electro Dragon
Arrows Battle Healer Poison Electro Dragon Giant Skeleton
Zappies Tornado
Tornado Battle Healer Zappies Giant Skeleton
Poison Arrows Zappies Tornado Electro Dragon Giant Skeleton
Arrows Zappies Tornado Poison Electro Dragon
Battle Healer Zappies Electro Dragon Giant Skeleton
Arrows Zappies Tornado Poison Electro Dragon
Zappies
Tornado Zappies
Arrows Zappies Tornado Poison Electro Dragon
Arrows Battle Healer Zappies Tornado Electro Dragon
Arrows Tornado Poison Battle Healer Zappies Electro Dragon Giant Skeleton
Zappies Tornado
Arrows Battle Healer Zappies Poison Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Zappies Giant Skeleton
Poison Arrows Battle Healer Electro Dragon
Zappies Giant Skeleton Battle Healer Electro Dragon
Giant Skeleton Battle Healer Zappies Tornado
Giant Skeleton Battle Healer Zappies
Arrows Poison Zappies Tornado Electro Dragon
Battle Healer Zappies Giant Skeleton
Giant Skeleton Battle Healer Zappies
Electro Dragon Giant Skeleton Zappies Tornado Poison
Zappies
Zappies Electro Dragon Giant Skeleton
Arrows Tornado Poison Giant Skeleton
Giant Skeleton Zappies
Zappies Electro Dragon
Zappies Electro Dragon Battle Healer Tornado Poison Giant Skeleton
Arrows Poison Battle Healer Zappies Electro Dragon Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Electro Dragon Giant Skeleton
Arrows Poison Tornado Electro Dragon
Arrows Poison Electro Dragon Giant Skeleton
Arrows Poison Giant Skeleton
Poison Arrows
Arrows Poison Tornado Electro Dragon
Arrows Tornado Poison
Arrows Poison Tornado Electro Dragon
Arrows Poison Tornado Electro Dragon
Tornado Poison Electro Dragon
Poison Arrows Tornado Electro Dragon
Poison Arrows Tornado Electro Dragon
Poison
Arrows Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Tornado Poison
Arrows Poison Electro Dragon
Arrows Tornado Poison Electro Dragon
Poison Giant Skeleton
Arrows Tornado Poison
Tornado
Arrows Poison Electro Dragon
Arrows Tornado Poison Electro Dragon
Arrows Poison Tornado Electro Dragon
Arrows Tornado Poison Electro Dragon
Poison Arrows Tornado
Poison Arrows Tornado Electro Dragon
Electro Dragon Zappies Poison
Poison Arrows Electro Dragon
Arrows Zappies Poison Electro Dragon
Giant Skeleton
Arrows Poison
Zappies Electro Dragon
Poison Arrows Zappies Tornado Electro Dragon
Arrows
Poison Electro Dragon
Arrows Poison Electro Dragon
Arrows Tornado Poison Giant Skeleton
Electro Dragon
Electro Dragon Zappies Tornado Poison Giant Skeleton
Zappies Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Giant Skeleton
Electro Dragon

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