My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Hog Rider Furnace Skeleton Army
Zap
Royal Giant Furnace Skeleton Army
Barbarian Barrel
Valkyrie Furnace Skeleton Army Electro Wizard
The Log
Royal Giant Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Hog Rider Furnace Skeleton Army Electro Wizard
Poison
Furnace Skeleton Army Electro Wizard
Lightning
Valkyrie Furnace Electro Wizard
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Valkyrie Hog Rider Furnace Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider
Royal Giant
Arrows Furnace Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Furnace Electro Wizard
Hog Rider
Arrows Valkyrie The Log Royal Giant Furnace Electro Wizard
Furnace
Royal Giant Valkyrie Hog Rider
Skeleton Army
The Log
Hog Rider Royal Giant
Electro Wizard
Royal Giant Valkyrie Hog Rider

Defense Synergies 0 10

Arrows
Valkyrie Furnace
Royal Giant
Valkyrie
Arrows Furnace The Log Electro Wizard
Hog Rider
Furnace
Arrows Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Furnace The Log Electro Wizard
The Log
Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Valkyrie Furnace Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Furnace The Log Electro Wizard
Furnace Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Furnace Electro Wizard
Arrows Valkyrie Skeleton Army The Log
Arrows Skeleton Army The Log Valkyrie Furnace Electro Wizard
Furnace Electro Wizard Arrows
Arrows Valkyrie The Log Electro Wizard
Furnace Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Furnace The Log
Arrows Furnace Electro Wizard
Furnace Skeleton Army Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Arrows Furnace The Log Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Furnace The Log Electro Wizard
Arrows Valkyrie Furnace Skeleton Army Electro Wizard
Arrows Valkyrie Furnace Skeleton Army The Log Electro Wizard
Arrows Valkyrie Furnace The Log Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Arrows Furnace The Log Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace Electro Wizard
Electro Wizard Arrows Valkyrie The Log
Skeleton Army Valkyrie Furnace The Log Electro Wizard
Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie Skeleton Army
Arrows Furnace Electro Wizard
Skeleton Army Valkyrie Furnace Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Arrows Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie
Valkyrie Furnace Skeleton Army
Skeleton Army Electro Wizard Valkyrie Furnace The Log
Arrows Valkyrie The Log Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie Furnace The Log
Arrows Furnace
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows
Arrows Furnace The Log
Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Furnace
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Furnace Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Skeleton Army
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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