My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards Witch
Zap
Royal Giant Guards Witch
Barbarian Barrel
Valkyrie Guards Witch
The Log
Royal Giant Guards Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Guards Witch
Fireball
Witch
Poison
Guards Witch
Lightning
Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Valkyrie Witch Goblinstein Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mega Knight
Royal Giant
Arrows Guards Witch The Log
Valkyrie
Witch
Guards
Royal Giant The Log
Witch
Royal Giant Valkyrie Mega Knight
The Log
Royal Giant Guards Mega Knight
Mega Knight
Arrows Witch The Log
Goblinstein

Defense Synergies 1 8

Arrows
Mega Knight Valkyrie
Royal Giant
Valkyrie
Arrows Witch The Log
Guards
Witch The Log
Witch
Valkyrie Guards The Log Mega Knight
The Log
Valkyrie Guards Witch Mega Knight
Mega Knight
Arrows Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Valkyrie Witch The Log Mega Knight
Witch Mega Knight Valkyrie
Witch Valkyrie Guards Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Guards Mega Knight
Arrows Witch
Arrows Valkyrie The Log Mega Knight
Witch
Guards Valkyrie Mega Knight
Valkyrie Guards Witch Arrows The Log Mega Knight
Arrows Witch
Mega Knight Valkyrie Guards Witch The Log
Valkyrie Mega Knight Arrows Guards Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Arrows Valkyrie Witch
Arrows Valkyrie Mega Knight Guards Witch The Log
Arrows Valkyrie Witch The Log Guards Mega Knight
Valkyrie Mega Knight Arrows Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Witch
Arrows Valkyrie The Log Mega Knight
Guards Mega Knight Valkyrie Witch The Log
Valkyrie Guards Mega Knight The Log
Valkyrie Guards Witch Mega Knight
Arrows Witch
Guards Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Witch The Log
Witch Guards
Mega Knight Valkyrie Guards Witch
Mega Knight Arrows Valkyrie Guards The Log
Mega Knight Valkyrie Guards Witch
Valkyrie Witch Mega Knight
Guards Witch Valkyrie The Log
Arrows Valkyrie Mega Knight Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Guards The Log
Arrows Valkyrie The Log Mega Knight
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Guards
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows Valkyrie Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch Mega Knight
Witch
Arrows The Log Witch
Arrows Witch The Log Mega Knight
Arrows The Log
Arrows Witch
Guards Witch
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Guards Witch
Arrows Witch
Arrows The Log
Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
Guards Witch The Log
Witch
Witch The Log Mega Knight
Mega Knight

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