My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Valkyrie Bomb Tower
The Log
Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Bats Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Valkyrie Bomb Tower Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Hog Rider Firecracker
Arrows
Royal Giant Hog Rider
Firecracker
Royal Giant Hog Rider Bats Valkyrie
Royal Giant
Bats Arrows Firecracker Hog Rider The Log
Valkyrie
Bats Hog Rider Firecracker
Bomb Tower
Hog Rider
Bats Arrows Firecracker Valkyrie The Log Royal Giant
The Log
Hog Rider Royal Giant

Defense Synergies 3 9

Bats
Firecracker Valkyrie Bomb Tower The Log
Arrows
Valkyrie Bomb Tower
Firecracker
Valkyrie The Log Bats Bomb Tower
Royal Giant
Valkyrie
Firecracker Bats Arrows Bomb Tower The Log
Bomb Tower
The Log Bats Arrows Firecracker Valkyrie
Hog Rider
The Log
Firecracker Bomb Tower Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Bomb Tower Bats Firecracker Valkyrie The Log
Bomb Tower Bats Valkyrie
Bomb Tower Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Bomb Tower The Log
Arrows The Log Bats Firecracker Valkyrie Bomb Tower
Bats Arrows Firecracker Bomb Tower
Arrows Valkyrie Bomb Tower The Log
Bomb Tower
Firecracker Valkyrie
Bats Valkyrie Arrows Firecracker Bomb Tower The Log
Arrows Bats Firecracker
Bomb Tower Bats Valkyrie The Log
Valkyrie Bomb Tower Bats Arrows Firecracker The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Bats Arrows Firecracker Valkyrie
Arrows Bomb Tower Bats Firecracker Valkyrie The Log
Arrows Valkyrie Bomb Tower The Log Bats Firecracker
Bomb Tower
Valkyrie Bats Arrows Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Firecracker Valkyrie Bomb Tower The Log
Bats Valkyrie Bomb Tower The Log
Valkyrie Bats The Log
Valkyrie
Arrows Firecracker Bats Bomb Tower
Bats Valkyrie Bomb Tower
Valkyrie Bomb Tower
Bats Firecracker Valkyrie Bomb Tower The Log
Bats Valkyrie Bomb Tower
Arrows Valkyrie The Log
Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Bats Firecracker Valkyrie Bomb Tower The Log
Bats Arrows Valkyrie Firecracker Bomb Tower The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows Valkyrie The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Bats Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie
Arrows The Log Firecracker
Arrows
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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