My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Elixir Collector Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Royal Giant Guards
Barbarian Barrel
Valkyrie Wizard Guards Hunter
The Log
Royal Giant Hog Rider Guards Hunter
Earthquake
Hog Rider Elixir Collector Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Wizard Guards Hunter
Fireball
Hog Rider Wizard Elixir Collector Hunter
Poison
Wizard Elixir Collector Guards Hunter
Lightning
Valkyrie Wizard Elixir Collector Hunter
Rocket
Valkyrie Hog Rider Wizard Elixir Collector Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Valkyrie Hog Rider Hunter Wizard Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Valkyrie Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider
Royal Giant
Arrows Hunter Hog Rider Wizard Guards
Valkyrie
Hog Rider Wizard Hunter
Hog Rider
Arrows Valkyrie Royal Giant Wizard Guards Hunter
Wizard
Royal Giant Valkyrie Hog Rider
Elixir Collector
Guards
Royal Giant Hog Rider
Hunter
Royal Giant Valkyrie Hog Rider

Defense Synergies 1 4

Arrows
Valkyrie
Royal Giant
Valkyrie
Arrows Wizard Hunter
Hog Rider
Wizard
Valkyrie Guards
Elixir Collector
Guards
Hunter Wizard
Hunter
Guards Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Hunter Valkyrie
Hunter Valkyrie
Hunter Valkyrie Guards
Arrows Valkyrie
Arrows Valkyrie Guards Hunter
Hunter Arrows Wizard
Arrows Valkyrie
Hunter
Guards Valkyrie Hunter
Valkyrie Guards Arrows Wizard Hunter
Arrows Hunter Wizard
Hunter Valkyrie Wizard Guards
Valkyrie Wizard Arrows Guards Hunter
Hunter
Hunter
Wizard Arrows Valkyrie Hunter
Arrows Valkyrie Wizard Guards Hunter
Arrows Valkyrie Wizard Hunter Guards
Hunter
Valkyrie Wizard Arrows Guards Hunter
Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Arrows Valkyrie Wizard Hunter
Guards Valkyrie Hunter
Valkyrie Guards Hunter
Valkyrie Guards Hunter
Arrows Wizard Hunter
Guards Valkyrie Hunter
Valkyrie Hunter
Valkyrie
Guards
Valkyrie Guards Hunter
Arrows Valkyrie Guards
Valkyrie Wizard Guards Hunter
Wizard Valkyrie
Guards Valkyrie Hunter
Arrows Valkyrie Wizard Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard Hunter
Arrows Wizard
Arrows Wizard Hunter
Arrows Wizard
Guards
Arrows Valkyrie Wizard
Arrows Wizard
Hunter
Arrows
Arrows
Arrows Wizard Hunter
Arrows Wizard
Arrows
Arrows Wizard Hunter
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Hunter
Arrows Wizard Hunter
Arrows Wizard
Arrows
Arrows Wizard Hunter
Wizard Guards
Arrows Wizard Hunter
Arrows
Arrows Wizard
Guards
Arrows Wizard Hunter
Arrows
Valkyrie Wizard Hunter
Arrows Wizard
Arrows
Guards
Wizard

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