My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Royal Giant Inferno Tower Guards
Barbarian Barrel
Valkyrie Inferno Tower Guards Executioner Electro Wizard
The Log
Royal Giant Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Executioner Electro Wizard
Fireball
Inferno Tower Executioner Electro Wizard
Poison
Inferno Tower Guards Executioner Electro Wizard
Lightning
Valkyrie Inferno Tower Executioner Electro Wizard
Rocket
Valkyrie Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Valkyrie Electro Wizard Inferno Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Royal Giant
Arrows Guards Executioner The Log Electro Wizard
Valkyrie
Executioner Electro Wizard
Inferno Tower
Guards
Royal Giant The Log
Executioner
Royal Giant Valkyrie The Log
The Log
Royal Giant Guards Executioner
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 3 11

Arrows
Valkyrie Inferno Tower
Royal Giant
Valkyrie
Arrows Inferno Tower Executioner The Log Electro Wizard
Inferno Tower
Guards The Log Electro Wizard Arrows Valkyrie
Guards
Inferno Tower Executioner The Log Electro Wizard
Executioner
Valkyrie Guards The Log
The Log
Inferno Tower Valkyrie Guards Executioner Electro Wizard
Electro Wizard
Inferno Tower Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Executioner The Log Electro Wizard
Inferno Tower Valkyrie Executioner The Log Electro Wizard
Inferno Tower Valkyrie Executioner Electro Wizard
Inferno Tower Valkyrie Guards Electro Wizard
Arrows Valkyrie The Log
Arrows The Log Valkyrie Guards Executioner Electro Wizard
Inferno Tower Electro Wizard Arrows Executioner
Arrows Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower
Guards Valkyrie Inferno Tower Electro Wizard
Valkyrie Guards Executioner Electro Wizard Arrows The Log
Arrows Inferno Tower Executioner Electro Wizard
Inferno Tower Valkyrie Guards The Log Electro Wizard
Valkyrie Executioner Arrows Guards The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower The Log Electro Wizard
Arrows Valkyrie Inferno Tower Executioner Electro Wizard
Arrows Valkyrie Guards Executioner The Log Electro Wizard
Arrows Valkyrie Executioner The Log Guards Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Arrows Guards Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Inferno Tower Electro Wizard
Electro Wizard Arrows Valkyrie Executioner The Log
Guards Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Guards Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Guards Executioner
Arrows Executioner Electro Wizard
Guards Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Valkyrie Inferno Tower The Log
Inferno Tower Guards
Valkyrie Inferno Tower Guards
Arrows Valkyrie Guards The Log Electro Wizard
Valkyrie Inferno Tower Guards Executioner
Valkyrie Executioner
Inferno Tower Guards Electro Wizard Valkyrie Executioner The Log
Arrows Valkyrie Executioner Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards The Log
Arrows Executioner The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Guards The Log
Executioner Arrows Valkyrie The Log
Arrows Executioner
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Guards Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Arrows Executioner The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Executioner
Arrows The Log Executioner Electro Wizard
Arrows The Log
Arrows The Log
Arrows Executioner Electro Wizard
Electro Wizard Guards
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Guards
Arrows Executioner Electro Wizard
Arrows The Log
Valkyrie Executioner Electro Wizard
Arrows The Log Executioner
Arrows
Executioner
Guards The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard

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