My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Cage Valkyrie Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Royal Giant Skeleton Army Witch
Barbarian Barrel
Firecracker Goblin Cage Valkyrie Skeleton Army Witch
The Log
Firecracker Royal Giant Goblin Cage Skeleton Army Witch
Earthquake
Firecracker Goblin Cage Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Goblin Cage Valkyrie Skeleton Army Witch
Fireball
Firecracker Goblin Cage Skeleton Army Witch
Poison
Firecracker Goblin Cage Skeleton Army Witch
Lightning
Goblin Cage Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Goblin Cage Valkyrie Witch Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Goblin Cage

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Firecracker
Royal Giant Goblin Cage Valkyrie
Royal Giant
Arrows Firecracker Witch
Goblin Cage
Firecracker Witch
Valkyrie
Firecracker Witch
Skeleton Army
Witch
Royal Giant Goblin Cage Valkyrie
Goblinstein

Defense Synergies 1 6

Arrows
Valkyrie
Firecracker
Valkyrie Goblin Cage Skeleton Army
Royal Giant
Goblin Cage
Firecracker Skeleton Army Witch
Valkyrie
Firecracker Arrows Witch
Skeleton Army
Firecracker Goblin Cage
Witch
Goblin Cage Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Valkyrie
Skeleton Army Firecracker Goblin Cage Valkyrie Witch
Goblin Cage Skeleton Army Witch Valkyrie
Goblin Cage Skeleton Army Witch Firecracker Valkyrie
Arrows Firecracker Goblin Cage Valkyrie Skeleton Army
Arrows Skeleton Army Firecracker Valkyrie
Arrows Firecracker Goblin Cage Witch
Arrows Goblin Cage Valkyrie
Witch Goblin Cage Skeleton Army
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Witch Arrows Firecracker
Arrows Firecracker Witch
Goblin Cage Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Arrows Firecracker Goblin Cage Witch
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Arrows Firecracker Goblin Cage Valkyrie Skeleton Army Witch
Arrows Goblin Cage Valkyrie Firecracker Skeleton Army Witch
Arrows Goblin Cage Valkyrie Witch Firecracker
Goblin Cage
Valkyrie Skeleton Army Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Cage Witch
Arrows Firecracker Valkyrie
Skeleton Army Goblin Cage Valkyrie Witch
Valkyrie Skeleton Army Goblin Cage
Goblin Cage Valkyrie Skeleton Army Witch
Arrows Firecracker Witch
Skeleton Army Goblin Cage Valkyrie Witch
Goblin Cage Valkyrie Skeleton Army
Goblin Cage Firecracker Valkyrie Skeleton Army Witch
Witch Goblin Cage Skeleton Army
Goblin Cage Valkyrie Witch
Skeleton Army Arrows Goblin Cage Valkyrie
Skeleton Army Goblin Cage Valkyrie Witch
Firecracker Goblin Cage Valkyrie Skeleton Army Witch
Skeleton Army Witch Firecracker Goblin Cage Valkyrie
Arrows Valkyrie Firecracker Goblin Cage Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: