My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Rune Giant Hunter Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Rune Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Valkyrie Hunter Magic Archer
The Log
Royal Giant Hunter Fisherman
Earthquake
Arrows
Royal Delivery
Valkyrie Hunter Fisherman Magic Archer
Fireball
Hunter Fisherman Magic Archer
Poison
Hunter Fisherman Magic Archer
Lightning
Valkyrie Hunter Fisherman Magic Archer
Rocket
Valkyrie Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Fisherman Valkyrie Rune Giant Hunter Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Fisherman Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Royal Giant
Arrows Hunter Fisherman Tornado Magic Archer
Valkyrie
Tornado Hunter Fisherman Magic Archer
Tornado
Magic Archer Royal Giant Valkyrie Hunter
Rune Giant
Hunter
Hunter
Royal Giant Fisherman Valkyrie Tornado Rune Giant
Fisherman
Royal Giant Hunter Valkyrie
Magic Archer
Tornado Royal Giant Valkyrie

Defense Synergies 2 8

Arrows
Valkyrie Tornado
Royal Giant
Valkyrie
Arrows Tornado Hunter Fisherman Magic Archer
Tornado
Magic Archer Arrows Valkyrie Hunter
Rune Giant
Hunter
Fisherman Valkyrie Tornado
Fisherman
Hunter Valkyrie Magic Archer
Magic Archer
Tornado Valkyrie Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Hunter Valkyrie Fisherman
Tornado Hunter Fisherman Valkyrie
Hunter Valkyrie Fisherman
Arrows Valkyrie Tornado
Arrows Tornado Valkyrie Hunter Magic Archer
Tornado Hunter Arrows Magic Archer
Arrows Valkyrie Magic Archer
Hunter Tornado Fisherman
Tornado Valkyrie Hunter Fisherman
Valkyrie Arrows Tornado Hunter Fisherman Magic Archer
Arrows Hunter Tornado Magic Archer
Hunter Valkyrie
Valkyrie Arrows Tornado Hunter Magic Archer
Hunter
Tornado Hunter Fisherman
Arrows Valkyrie Tornado Hunter Fisherman
Arrows Valkyrie Tornado Hunter Fisherman Magic Archer
Arrows Valkyrie Tornado Hunter Fisherman Magic Archer
Tornado Hunter Fisherman
Valkyrie Arrows Hunter Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fisherman
Arrows Valkyrie Hunter Fisherman Magic Archer
Valkyrie Hunter Fisherman
Valkyrie Hunter Tornado Fisherman
Valkyrie Hunter Fisherman
Arrows Tornado Hunter Magic Archer
Valkyrie Hunter
Valkyrie Hunter Fisherman
Valkyrie Tornado Magic Archer
Valkyrie Hunter
Arrows Valkyrie Tornado
Valkyrie Hunter
Valkyrie Magic Archer
Valkyrie Tornado Hunter Fisherman Magic Archer
Arrows Valkyrie Hunter Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Tornado Fisherman Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer
Arrows Tornado Hunter Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Hunter Magic Archer
Arrows Tornado Fisherman
Tornado Fisherman
Arrows Valkyrie Tornado Fisherman Magic Archer
Arrows Tornado Magic Archer
Hunter Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows Tornado
Fisherman
Arrows Hunter Fisherman Magic Archer
Arrows Valkyrie Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado Fisherman
Arrows
Arrows Tornado Valkyrie Hunter Magic Archer
Fisherman
Arrows Tornado Hunter Fisherman Magic Archer
Arrows Tornado Fisherman Magic Archer
Arrows Tornado Fisherman Magic Archer
Arrows Tornado Hunter Magic Archer
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Tornado Hunter Magic Archer
Arrows
Valkyrie Hunter Magic Archer
Arrows Magic Archer
Arrows Tornado
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer

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