My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Wizard Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Zappies Guards Fisherman
Zap
Royal Giant Zappies Guards Fisherman
Barbarian Barrel
Zappies Wizard Guards
The Log
Royal Giant Zappies Guards Fisherman
Earthquake
Zappies Guards
Arrows
Zappies Guards
Royal Delivery
Zappies Wizard Guards Fisherman
Fireball
Zappies Wizard Fisherman
Poison
Zappies Wizard Guards Fisherman
Lightning
Wizard Fisherman Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Fisherman Zappies Wizard Monk Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Fisherman Zappies

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lightning
Royal Giant
Arrows Lightning Fisherman Zappies Wizard Guards Monk
Zappies
Royal Giant
Wizard
Royal Giant
Guards
Royal Giant
Lightning
Royal Giant Arrows
Fisherman
Royal Giant
Monk
Royal Giant

Defense Synergies 1 6

Arrows
Lightning Monk
Royal Giant
Zappies
Guards Fisherman
Wizard
Guards
Guards
Fisherman Zappies Wizard
Lightning
Arrows
Fisherman
Guards Zappies Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies Wizard
Zappies Fisherman Monk
Fisherman Zappies Lightning
Zappies Guards Fisherman Monk
Lightning Arrows Monk
Arrows Zappies Guards
Lightning Arrows Zappies Wizard
Lightning Arrows Monk
Zappies Fisherman
Guards Zappies Fisherman
Guards Arrows Zappies Wizard Fisherman
Arrows Zappies Wizard
Zappies Wizard Guards Lightning
Wizard Arrows Zappies Guards
Zappies
Monk Zappies Lightning Fisherman
Wizard Arrows Zappies Fisherman
Arrows Zappies Wizard Guards Fisherman
Arrows Wizard Zappies Guards Fisherman
Zappies Fisherman
Wizard Arrows Zappies Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Fisherman
Arrows Wizard Lightning Fisherman Monk
Zappies Guards Lightning Fisherman
Guards Lightning Zappies Fisherman Monk
Zappies Guards Fisherman
Arrows Wizard Zappies Monk
Guards Zappies Lightning
Zappies Fisherman
Lightning Zappies Monk
Zappies Guards
Zappies Guards
Lightning Monk Arrows Guards
Lightning Zappies Wizard Guards
Wizard Zappies
Zappies Guards Lightning Fisherman Monk
Arrows Zappies Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Monk
Arrows Monk Fisherman
Lightning Arrows
Lightning Arrows Guards
Wizard Arrows
Arrows Wizard Monk
Arrows Wizard
Arrows Wizard Lightning
Arrows Monk Wizard Lightning Fisherman
Lightning Guards Fisherman
Lightning Monk Arrows Wizard Fisherman
Lightning Monk Arrows Wizard
Lightning Fisherman
Lightning Arrows Fisherman Monk
Lightning Arrows Fisherman
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Monk Arrows
Lightning Fisherman
Lightning Arrows Wizard Fisherman Monk
Lightning Arrows Wizard Monk
Lightning Monk
Lightning Arrows Wizard
Lightning Fisherman Monk
Lightning Arrows Monk
Arrows Wizard
Fisherman
Arrows Wizard Lightning Fisherman Monk
Lightning Arrows Wizard Fisherman Monk
Lightning Arrows Fisherman
Lightning Arrows Wizard
Lightning Zappies Wizard Guards
Lightning
Lightning Arrows Wizard
Lightning Arrows Zappies Monk
Arrows Wizard Lightning Monk
Lightning Zappies Guards
Lightning Arrows Zappies Wizard Monk
Arrows
Lightning Wizard
Arrows Wizard Lightning
Lightning Monk Arrows
Zappies Guards Lightning
Zappies Lightning
Lightning Monk
Lightning Wizard Monk

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