My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill
Zap
Guards Goblin Drill
Barbarian Barrel
Guards Goblin Drill Electro Wizard
The Log
Guards Goblin Drill
Earthquake
Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Guards Goblin Drill P.E.K.K.A Electro Wizard Mother Witch
Fireball
Goblin Drill Electro Wizard Mother Witch
Poison
Guards Goblin Drill Electro Wizard Mother Witch
Lightning
Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Freeze Goblin Drill P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Freeze Goblin Drill Electro Wizard Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Guards Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Goblin Drill Mother Witch
Rage
Electro Wizard Mother Witch
Guards
Freeze
Arrows
Goblin Drill
Arrows Mother Witch
P.E.K.K.A
Arrows Electro Wizard Mother Witch
Electro Wizard
P.E.K.K.A Rage
Mother Witch
Arrows Rage Goblin Drill P.E.K.K.A

Defense Synergies 0 9

Arrows
P.E.K.K.A Mother Witch
Rage
Guards
Goblin Drill Electro Wizard Mother Witch
Freeze
Electro Wizard
Goblin Drill
Guards Electro Wizard Mother Witch
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Guards Freeze Goblin Drill P.E.K.K.A
Mother Witch
Arrows Guards Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard
P.E.K.K.A Freeze Goblin Drill Electro Wizard
P.E.K.K.A Guards Goblin Drill Electro Wizard
Arrows P.E.K.K.A
Arrows Freeze Guards Electro Wizard Mother Witch
Electro Wizard Arrows Freeze
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Drill
Guards Electro Wizard
Guards Electro Wizard Mother Witch Arrows Freeze Goblin Drill
Arrows Electro Wizard
Goblin Drill P.E.K.K.A Guards Freeze Electro Wizard
Arrows Guards Freeze Goblin Drill P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard
Freeze Goblin Drill P.E.K.K.A Electro Wizard
Arrows Goblin Drill P.E.K.K.A Electro Wizard
Arrows Guards Goblin Drill Electro Wizard
Arrows Freeze Goblin Drill Guards Electro Wizard Mother Witch
P.E.K.K.A Goblin Drill Electro Wizard
Arrows Guards P.E.K.K.A Electro Wizard Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Goblin Drill
Arrows Mother Witch Freeze Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Goblin Drill
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Guards
Guards Electro Wizard Freeze Goblin Drill P.E.K.K.A
Arrows Freeze P.E.K.K.A Electro Wizard Mother Witch
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze Goblin Drill
Arrows Electro Wizard
Arrows Goblin Drill
Arrows Guards Freeze
Arrows
Arrows Mother Witch Freeze
Arrows
Arrows Freeze
Arrows
Guards Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows Goblin Drill
Arrows
Arrows Freeze
Arrows Electro Wizard
Arrows Mother Witch
Arrows
Arrows Goblin Drill
Arrows Freeze Mother Witch
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard Mother Witch
Electro Wizard Guards Freeze
Arrows
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Guards Freeze
Arrows Electro Wizard
Freeze
Arrows
Electro Wizard
Arrows
Arrows
P.E.K.K.A
Guards Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard
P.E.K.K.A

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