My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant P.E.K.K.A Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Goblin Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Dart Goblin Guards Fisherman
Zap
Dart Goblin Guards Goblin Giant Fisherman
Barbarian Barrel
Dart Goblin Guards Magic Archer
The Log
Dart Goblin Guards Fisherman
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards P.E.K.K.A Fisherman Magic Archer
Fireball
Dart Goblin Fisherman Magic Archer
Poison
Dart Goblin Guards Fisherman Magic Archer
Lightning
Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Guards Fisherman Magic Archer Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Dart Goblin Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Giant
Dart Goblin
Goblin Giant P.E.K.K.A
Rage
Goblin Giant
Guards
Goblin Giant
Arrows Dart Goblin Rage Fisherman Magic Archer
P.E.K.K.A
Arrows Magic Archer Dart Goblin Fisherman
Fisherman
Goblin Giant P.E.K.K.A
Magic Archer
P.E.K.K.A Goblin Giant

Defense Synergies 1 10

Arrows
P.E.K.K.A
Dart Goblin
Guards Goblin Giant P.E.K.K.A Fisherman Magic Archer
Rage
Guards
Fisherman Dart Goblin Magic Archer
Goblin Giant
Dart Goblin Magic Archer
P.E.K.K.A
Arrows Dart Goblin Fisherman
Fisherman
Guards Dart Goblin P.E.K.K.A Magic Archer
Magic Archer
Dart Goblin Guards Goblin Giant Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant Magic Archer
P.E.K.K.A Dart Goblin Fisherman
P.E.K.K.A Fisherman Dart Goblin
P.E.K.K.A Dart Goblin Guards Fisherman
Arrows P.E.K.K.A
Arrows Dart Goblin Guards Magic Archer
Dart Goblin Arrows Magic Archer
Arrows Dart Goblin Goblin Giant P.E.K.K.A Magic Archer
P.E.K.K.A Fisherman
Guards Dart Goblin Fisherman
Dart Goblin Guards Arrows Goblin Giant Fisherman Magic Archer
Arrows Dart Goblin Magic Archer
P.E.K.K.A Guards
Arrows Dart Goblin Guards P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A Fisherman
Arrows P.E.K.K.A Fisherman
Arrows Dart Goblin Guards Fisherman Magic Archer
Arrows Dart Goblin Guards Fisherman Magic Archer
P.E.K.K.A Dart Goblin Fisherman
Arrows Dart Goblin Guards Goblin Giant P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman
Arrows Fisherman Magic Archer
Guards P.E.K.K.A Goblin Giant Fisherman
Guards P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Guards Goblin Giant Fisherman
Arrows Dart Goblin Goblin Giant Magic Archer
Guards P.E.K.K.A Dart Goblin Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Magic Archer
P.E.K.K.A Dart Goblin Guards Goblin Giant
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Arrows Guards Goblin Giant
P.E.K.K.A Guards Goblin Giant
Dart Goblin Magic Archer
Guards Dart Goblin Goblin Giant P.E.K.K.A Fisherman Magic Archer
Arrows Dart Goblin P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin Guards
Arrows Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Goblin Giant Magic Archer
Arrows Dart Goblin Guards
Arrows Magic Archer
Arrows Dart Goblin Goblin Giant Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Fisherman
Guards Fisherman
Arrows Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer Arrows Dart Goblin
Arrows
Fisherman
Arrows Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer
Arrows
Fisherman
Arrows
Arrows Magic Archer
Fisherman
Arrows Dart Goblin Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Dart Goblin Fisherman Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin Guards
Arrows Dart Goblin Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Dart Goblin Guards Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Guards Magic Archer
Dart Goblin Magic Archer
Dart Goblin Goblin Giant Magic Archer
P.E.K.K.A
Dart Goblin

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