My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Firecracker Guards Goblin Giant Fisherman
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Guards Fisherman
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Guards Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Firecracker Guards Fisherman Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Giant
Firecracker
Goblin Giant P.E.K.K.A Fisherman
Rage
Goblin Giant
Guards
The Log
Goblin Giant
Arrows Firecracker Rage The Log Fisherman
P.E.K.K.A
Arrows Firecracker The Log Fisherman
The Log
Guards Goblin Giant P.E.K.K.A Fisherman
Fisherman
Firecracker Goblin Giant P.E.K.K.A The Log

Defense Synergies 3 8

Arrows
P.E.K.K.A
Firecracker
The Log Guards P.E.K.K.A Fisherman
Rage
Guards
Fisherman Firecracker The Log
Goblin Giant
The Log
P.E.K.K.A
The Log Arrows Firecracker Fisherman
The Log
Firecracker P.E.K.K.A Guards Goblin Giant Fisherman
Fisherman
Guards Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log
P.E.K.K.A Firecracker The Log Fisherman
P.E.K.K.A Fisherman
P.E.K.K.A Firecracker Guards Fisherman
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker Guards
Arrows Firecracker
Arrows Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Fisherman
Guards Firecracker Fisherman
Guards Arrows Firecracker Goblin Giant The Log Fisherman
Arrows Firecracker
P.E.K.K.A Guards The Log
Arrows Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log Fisherman
Arrows Firecracker P.E.K.K.A Fisherman
Arrows Firecracker Guards The Log Fisherman
Arrows The Log Firecracker Guards Fisherman
P.E.K.K.A Fisherman
Arrows Firecracker Guards Goblin Giant P.E.K.K.A The Log Fisherman
P.E.K.K.A Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman
Arrows Firecracker The Log Fisherman
Guards P.E.K.K.A Goblin Giant The Log Fisherman
Guards P.E.K.K.A Goblin Giant The Log Fisherman
P.E.K.K.A Guards Goblin Giant Fisherman
Arrows Firecracker Goblin Giant
Guards P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Firecracker The Log
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Goblin Giant The Log
P.E.K.K.A Guards Goblin Giant
Firecracker
Guards Firecracker Goblin Giant P.E.K.K.A The Log Fisherman
Arrows Firecracker P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards The Log
Arrows Firecracker The Log Fisherman
Arrows Goblin Giant The Log
Arrows Firecracker Guards The Log
Arrows Firecracker The Log
Arrows Firecracker Goblin Giant
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Fisherman
Guards Fisherman
Firecracker Arrows The Log Fisherman
Arrows Firecracker
Firecracker The Log Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker The Log
The Log
Arrows
The Log Fisherman
Arrows The Log
Arrows Firecracker The Log
Fisherman
Arrows Firecracker The Log Fisherman
Arrows The Log Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker
Firecracker Guards
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Guards
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Guards The Log
Firecracker
Firecracker Goblin Giant The Log
P.E.K.K.A
Firecracker
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: