My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Goblin Giant P.E.K.K.A Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Fisherman Night Witch
Giant Snowball
Guards Fisherman Night Witch
Zap
Guards Cannon Cart Goblin Giant Fisherman Night Witch
Barbarian Barrel
Guards Cannon Cart Night Witch
The Log
Guards Cannon Cart Fisherman
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Guards Cannon Cart P.E.K.K.A Fisherman Night Witch
Fireball
Cannon Cart Fisherman Night Witch
Poison
Guards Fisherman Night Witch
Lightning
Cannon Cart Fisherman Night Witch
Rocket
Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Fisherman Night Witch Cannon Cart Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Guards Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Cannon Cart Goblin Giant Night Witch
Rage
Cannon Cart Goblin Giant Night Witch
Guards
Cannon Cart
Arrows Rage Fisherman
Goblin Giant
Arrows Rage Fisherman Night Witch
P.E.K.K.A
Arrows Fisherman Night Witch
Fisherman
Cannon Cart Goblin Giant P.E.K.K.A
Night Witch
Arrows Rage Goblin Giant P.E.K.K.A

Defense Synergies 1 5

Arrows
Cannon Cart P.E.K.K.A
Rage
Guards
Fisherman Cannon Cart
Cannon Cart
Arrows Guards Night Witch
Goblin Giant
P.E.K.K.A
Arrows Fisherman
Fisherman
Guards P.E.K.K.A
Night Witch
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Giant
P.E.K.K.A Cannon Cart Fisherman Night Witch
P.E.K.K.A Fisherman Cannon Cart Night Witch
P.E.K.K.A Night Witch Guards Cannon Cart Fisherman
Arrows P.E.K.K.A
Arrows Guards Cannon Cart Night Witch
Arrows Night Witch
Arrows Cannon Cart Goblin Giant P.E.K.K.A
P.E.K.K.A Fisherman Night Witch
Guards Cannon Cart Fisherman Night Witch
Guards Arrows Cannon Cart Goblin Giant Fisherman Night Witch
Arrows Night Witch
P.E.K.K.A Night Witch Guards Cannon Cart
Arrows Guards Cannon Cart P.E.K.K.A Night Witch
P.E.K.K.A Cannon Cart
P.E.K.K.A Fisherman
Arrows Cannon Cart P.E.K.K.A Fisherman Night Witch
Arrows Guards Cannon Cart Fisherman Night Witch
Arrows Guards Cannon Cart Fisherman
P.E.K.K.A Cannon Cart Fisherman
Arrows Guards Cannon Cart Goblin Giant P.E.K.K.A Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart P.E.K.K.A Fisherman
Arrows Cannon Cart Fisherman
Guards P.E.K.K.A Cannon Cart Goblin Giant Fisherman
Guards P.E.K.K.A Cannon Cart Goblin Giant Fisherman Night Witch
P.E.K.K.A Guards Cannon Cart Goblin Giant Fisherman Night Witch
Arrows Goblin Giant
Guards P.E.K.K.A Cannon Cart Goblin Giant Night Witch
P.E.K.K.A Cannon Cart Goblin Giant Fisherman
P.E.K.K.A Cannon Cart
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards Cannon Cart
P.E.K.K.A Arrows Guards Goblin Giant
Cannon Cart P.E.K.K.A Guards Goblin Giant Night Witch
Cannon Cart
Guards Cannon Cart Goblin Giant P.E.K.K.A Fisherman Night Witch
Arrows Cannon Cart P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Fisherman
Arrows Cannon Cart Goblin Giant
Cannon Cart Arrows Guards
Arrows
Arrows Goblin Giant
Arrows
Arrows
Arrows Fisherman
Guards Fisherman Night Witch
Arrows Cannon Cart Fisherman
Arrows
Cannon Cart Fisherman
Arrows Cannon Cart Fisherman
Arrows Cannon Cart Fisherman
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Fisherman Night Witch
Arrows Fisherman
Arrows
Night Witch
Arrows
Fisherman
Arrows Cannon Cart
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Night Witch
Guards
Night Witch
Arrows Night Witch
Arrows
P.E.K.K.A
Arrows
Guards Cannon Cart Night Witch
Arrows
Arrows
Cannon Cart
Arrows
Arrows
Cannon Cart P.E.K.K.A
Guards
Cannon Cart Goblin Giant

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