My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards
Zap
Firecracker Guards Prince Goblin Giant
Barbarian Barrel
Electro Spirit Firecracker Guards
The Log
Electro Spirit Firecracker Guards Prince
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Guards Prince
Fireball
Firecracker
Poison
Firecracker Guards
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Rage Arrows Firecracker Guards Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Barbarian Barrel Rage Arrows

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Arrows
Prince Goblin Giant
Firecracker
Barbarian Barrel Prince Goblin Giant
Barbarian Barrel
Firecracker Prince Goblin Giant
Rage
Prince Goblin Giant
Guards
Prince
Arrows Firecracker Barbarian Barrel Rage
Goblin Giant
Electro Spirit Arrows Firecracker Barbarian Barrel Rage

Defense Synergies 0 8

Electro Spirit
Arrows
Barbarian Barrel Prince
Firecracker
Barbarian Barrel Guards Prince
Barbarian Barrel
Arrows Firecracker Guards Prince
Rage
Guards
Firecracker Barbarian Barrel Prince
Prince
Arrows Firecracker Barbarian Barrel Guards
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel Goblin Giant
Firecracker Prince
Prince
Prince Firecracker Guards
Arrows Firecracker Barbarian Barrel Prince
Arrows Barbarian Barrel Electro Spirit Firecracker Guards
Electro Spirit Arrows Firecracker
Electro Spirit Arrows Barbarian Barrel Goblin Giant
Prince
Guards Firecracker Barbarian Barrel Prince
Guards Electro Spirit Arrows Firecracker Barbarian Barrel Goblin Giant
Arrows Firecracker
Prince Guards
Electro Spirit Arrows Firecracker Barbarian Barrel Guards Prince
Prince
Prince
Arrows Firecracker Prince
Arrows Electro Spirit Firecracker Barbarian Barrel Guards Prince
Arrows Barbarian Barrel Electro Spirit Firecracker Guards
Prince
Electro Spirit Arrows Firecracker Barbarian Barrel Guards Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Prince
Arrows Firecracker Barbarian Barrel Prince
Guards Prince Goblin Giant
Guards Prince Barbarian Barrel Goblin Giant
Guards Prince Goblin Giant
Arrows Firecracker Electro Spirit Goblin Giant
Guards Prince Goblin Giant
Prince Goblin Giant
Electro Spirit Firecracker Barbarian Barrel Prince
Guards Goblin Giant
Guards Prince
Arrows Guards Prince Goblin Giant
Prince Guards Goblin Giant
Firecracker
Guards Electro Spirit Firecracker Barbarian Barrel Prince Goblin Giant
Arrows Electro Spirit Firecracker Barbarian Barrel
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel Goblin Giant
Arrows Firecracker Barbarian Barrel Guards Prince
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Electro Spirit Goblin Giant
Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Guards Prince
Firecracker Arrows Barbarian Barrel Prince
Arrows Firecracker
Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Prince
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Prince
Arrows Firecracker Barbarian Barrel
Prince
Arrows
Prince
Arrows Barbarian Barrel
Arrows Firecracker Electro Spirit Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Prince
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Electro Spirit Firecracker Guards
Arrows
Electro Spirit Arrows Firecracker
Prince
Arrows Firecracker
Electro Spirit Barbarian Barrel Guards Prince
Arrows Firecracker
Arrows Barbarian Barrel
Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Electro Spirit Firecracker Guards
Firecracker
Firecracker Barbarian Barrel Prince Goblin Giant
Prince
Firecracker

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